– #V-EB09/017 (RR)
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Well I suppose that’s one option for Machinings. At least it works on RG circle as well. Anyway, generally the capacity to paralyze all except two units on the opponent’s board is the main draw, either they spare the vanguard, which immediately tells you they have no Grade 3 to ride and rack up Imaginary Gifts, or you’re spared from being bollocked by large RG columns (unless the opponent roulettes with cards like Neo Nectar or Shadow Paladin or something), so what this is is a way to basically scope out what to expect from the opponent’s hand, if you’re one of those guys who doesn’t ever bother remembering what they scored on Twin Drive, although to be honest if you don’t do that you deserve to lose.
Main downside is that he rests all your rear-guards and yet does nothing to stand them again: you’re entirely reliant on Machining Spark Hercules and some of your other rear-guards to carry you. But hey, he’s nice. I guess. Good anti-Accel.
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