Worm Toxin Mutant, Venom Stinger – #V-SS07/071EN (RRR)
Ratings are based on a 1 to 5 scale: 1 is awful. 3 is average. 5 is great.
Now here’s an odd duck. When it attacks and you pay the cost, any damage triggers they score are stolen and you apply the same effects. If you SB a G3 in the soul, you get 2 such checks by removing opposing damage and then damaging them again.
RULING: If the opponent scores a Critical Trigger in damage as a result of Venom Stinger’s attack hitting, if you choose to give the Crit to your Vanguard, it will not inflict 2 damage in that attack – damage is checked according to how much Critical Venom Stinger had WHEN IT HIT. However, if the second part of the skill scores Critical Triggers for you, it’s fair game, as Venom Stinger at that timing hasn’t hit the opponent yet.
Well, I wouldn’t be too hype about this given there’s no guarantee of consistent soft advantage, and timed wrongly it just gives the opponent a sort of Countercharge, but with the newly released Intrude Scissors, you can now score another attack by passing trigger effects to a rested rear-guard, then using Intrude Scissors to stand it to swing again, which is pretty neat. Shame that the timing won’t allow you to pass trigger effects to Intrude – it works at end of battle.
Despite timing issues plus the lack of consistent soft advantage, 4 chances at a trigger from Turn 4 is not bad, if maybe a bit slow. That slowness is what may prevent it from being truly incredible, but at least it actually works as its own deck.
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