Psychic Eraser Laser – #BLVO-EN089
Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 “Psychic Eraser Laser” per turn.
Date Reviewed: March 10th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Psychic Eraser Laser, little bit of rhyme there, I like it.
You likely will ALWAYS choose DEF, as it is the lesser in most cases, but you are forced to choose ATK for Link Monsters as they have no defense. If this card was a Quick-Play instead of a Normal Spell it would be much better, able to respond on your opponents turn instead of just yours, or if it could send a monster from your opponents Extra Deck to the grave instead and rob them of a monster. It is a nice out, but many monsters from the Extra Deck are boss monster with large ATK and DEF like VFD or Dragoon, which is a damned if you do, damned if you don’t situation because you have to get rid of those monsters. The “sending” is good, not to trigger destruction effects, but you are still giving your opponent LP and you are likely to have still suffered the effect(s) of that monster. Unless that monster has been held in check by something like Effect Veiler or Skill Drain and then you play Laser, you are still likely better off dealing with the monster the old fashioned way: Solemn (insert finishing text here).
Decent removal option, but could have been designed better for the user.
Until Next Time
Next up we got a TCG exclusive card and probably the best exclusive in the set: Psychic Eraser Laser.
Psychic Eraser Laser is a Normal Spell that lets you send a monster the opponent controls that was Special Summoned from the Extra Deck to the graveyard, then the opponent gains LP equal to the original ATK and DEF of their sent monster (whichever is higher). The LP part doesn’t really matter unless you want to OTK and you give the opponent too many LP, otherwise LP don’t really matter as long as they aren’t 0. Being able to get rid of an opponent’s Extra Deck monster to create an opening is good, or at the very least you can bait a negate from said Extra Deck monster, otherwise the opponent loses their monster. That way you got one less issue to deal with when you do whatever you want to do. You can only activate 1 of these a turn, mostly so you can’t just try and wipe the opponent’s board with minimal effort. Either way, it’s a decent card to help get rid of an opponent’s monster or bait an interruption so you can continue with your turn. It’d be insanely good if the opponent couldn’t respond to this like they can’t with DRNM or Forbidden Droplet to an extent, but I guess it’d be a little unfair here.
Advanced Rating: 4/5
Art: 3.5/5 Poor HTS Psyhemuth.
My PoP for yesterday is up if you care to read. In 15+ years doing this, I’ve always strived to be regular and on time with my reviews. Sometimes it doesn’t work out, and I apologize for that.
Anyway, midweek brings us to the Normal Magic card, Psychic Eraser Laser. Cool name here. This is a simple 1-for-1 sending an opponent’s Monster to the Grave, so long as it was Special Summoned from their Extra Deck. The downside here is that whichever (atk or def) of that Monster is higher becomes a boost to your opponent’s Lifepoints. Most likely you are looking to rid the Field of something you can’t in Battle or by effect at the time. This could easily be a 2500+ boost for your opponent and that’s a lot to give away just to get a Monster off the Field. There’s certainly worse removal cards out there but there’s nothing special about this card either.
Art: 4/5 Super cool; very sci-fi vibes from this
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