Sunrise Ray Knight, Gurguit
Sunrise Ray Knight, Gurguit (V)

Sunrise Ray Knight, Gurguit – #V-BT12/002EN (VR)

[CONT](VC):During your turn, if your opponent’s vanguard is grade 3 or greater, this unit and all of your units placed by a card’s ability this turn get [Power]+5000 for each of your additional (RC). [AUTO](VC)1/Turn:When it attacks or is attacked, COST [Counter Blast (1)], look at five cards from the top of your deck, call up to two cards from among them to (RC), and shuffle your deck. If it is your opponent’s turn, call them to (GC) instead of (RC).
Date Reviewed: December 16, 2020

Rating: 3.0

Ratings are based on a 1 to 5 scale: 1 is awful. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

To be quite honest, were it not for the fact that Gurguit has a new Countercharge unit, this wouldn’t be nearly as good. Extra power, pretty standard. Generating more attacks or guardians as necessary is more interesting to talk about. As far as CC units that aren’t a minus Dindrane exists, but now we also have Berengaria, which helps immensely. Only issue is the soul management but aside from that Gurguit now has the tools necessary to actually keep up its plays.

More sustainable than the other Gold Paladin decks I’ve seen, even if it’s at the cost of being not as ridiculous explosive, but if you want stability to an otherwise pretty lottery build, then Gurguit isn’t a bad choice.


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