Sunrise Ray Knight, Gurguit – #V-BT12/002EN (VR)
Ratings are based on a 1 to 5 scale: 1 is awful. 3 is average. 5 is great.
To be quite honest, were it not for the fact that Gurguit has a new Countercharge unit, this wouldn’t be nearly as good. Extra power, pretty standard. Generating more attacks or guardians as necessary is more interesting to talk about. As far as CC units that aren’t a minus Dindrane exists, but now we also have Berengaria, which helps immensely. Only issue is the soul management but aside from that Gurguit now has the tools necessary to actually keep up its plays.
More sustainable than the other Gold Paladin decks I’ve seen, even if it’s at the cost of being not as ridiculous explosive, but if you want stability to an otherwise pretty lottery build, then Gurguit isn’t a bad choice.
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