Sunrise Ray Knight, Gurguit – #V-BT12/002EN (VR)
Ratings are based on a 1 to 5 scale: 1 is awful. 3 is average. 5 is great.
Lucky Gurguit got another Countercharger this set, eh? Without that Gurguit would be a lot less palatable as a strategy, costing CB1 every time to either generate another attack/emergency plus or make defenses. The part regarding big lanes can be a bit daunting considering the requirements and the lack of REALLY good units to ride into before Gurguit, but I guess this’ll have to do for now. So the fact that the skill requires additional RG circles means it can be a bit slow to gain traction, but even so two Accel Circles means each Superior Called unit is going to still get 10k for the turn, which is pretty good.
Funny how one card flips everything. I’d say go ahead, this is probably the best Gold Paladin deck we have.
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