Sunrise Ray Knight, Gurguit
Sunrise Ray Knight, Gurguit

Sunrise Ray Knight, Gurguit – #V-BT12/002EN (VR)

[CONT](VC):During your turn, if your opponent’s vanguard is grade 3 or greater, this unit and all of your units placed by a card’s ability this turn get [Power]+5000 for each of your additional (RC). [AUTO](VC)1/Turn:When it attacks or is attacked, COST [Counter Blast (1)], look at five cards from the top of your deck, call up to two cards from among them to (RC), and shuffle your deck. If it is your opponent’s turn, call them to (GC) instead of (RC).
Date Reviewed: January 6, 2021


Ratings are based on a 1 to 5 scale: 1 is awful. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

Lucky Gurguit got another Countercharger this set, eh? Without that Gurguit would be a lot less palatable as a strategy, costing CB1 every time to either generate another attack/emergency plus or make defenses. The part regarding big lanes can be a bit daunting considering the requirements and the lack of REALLY good units to ride into before Gurguit, but I guess this’ll have to do for now. So the fact that the skill requires additional RG circles means it can be a bit slow to gain traction, but even so two Accel Circles means each Superior Called unit is going to still get 10k for the turn, which is pretty good.

Funny how one card flips everything. I’d say go ahead, this is probably the best Gold Paladin deck we have.


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