Spear-attack Mutant, Megalaralancer
Spear-attack Mutant, Megalaralancer

Spear-attack Mutant, Megalaralancer
– #V-EB09/009EN (RRR)

[AUTO](RC):When it attacks a vanguard, this unit gets [Power]+2000 until end of that battle for each of your opponent’s [Rest] rear-guards. Then, COST [put a rear-guard into your soul], and your opponent cannot intercept until end of turn.
Date Reviewed: October 28, 2019

Rating: 2.50

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

You know, for a RRR, I was half expecting it to hit better numbers just so that the extra intercept would carry weight where there is otherwise none, but as it stands, assuming the opponent’s board is full, this is swinging with a boost for a maximum of 27k, which is still meaty and at least free, but to seal an intercept? At that stage, the opponent drops a Heal they saved for Late Game or just takes it for one if you’re the dumbass using it Mid Game when the opponent isn’t dead yet.

Only niche is to absorb Grade 3s on RG circle for Gunningcoleo push for Late Game, but aside from that most agree that this is the worst RRR of the set. So if you like Gunningcoleo great. If not, fuck this guy.


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