Giant Deity of Distant World, Valkerion
Giant Deity of Distant World, Valkerion

Giant Deity of Distant World, Valkerion
– #V-TD09/016EN

[CONT]:This card cannot be ridden. [AUTO]:When on a non-Astral Plane circle, retire this unit. [AUTO](RC):When placed from hand, look at five cards from the top of your deck, put one card from among them into your drop zone, and until end of turn, this unit’s drive is the same as the grade of the card put into your drop zone. Shuffle your deck.
Date Reviewed: November 18, 2019

Rating: 3.00

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

So here we have it: the backbone of the whole Astral Plane deck. It’s good only for the turn it appears, because the Astral Plane will send it back to the deck on the turn’s end, but for that turn you can gain an extra 0-3 cards on-attack (so really after all is said and done you’ll need to drop a Grade 2 to actually net a plus). So for what it is, it’s a meaty rear-guard that basically forces the opponent to Perfect Guard it or eat a free damage, because the opponent is in no way going to just guard Valkerion if they have no PG because of efficiency purposes. I mean, it’s 70-bloody-k power. So clearly Valkerion is best dropped Late Game when the opponent has to guard with everything lest a Critical Trigger doom them to 6. Drop him Mid Game, and you basically wasted his best play unless you absolutely need to push the opponent to 5 for whatever reason.

May only have utility Late Game, but it’s basically 2 meaty Vanguard attacks for the turn so it certainly has merits. Pity there’s only way to search him and it’s chance-reliant.


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