Dharma Deity of the Five Precepts, Yasuie Genma
Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average. 5 is great.
I see this at locals being dropped as a first Stride. I mean, sure why not. It’s free and it beats Yasuie Gouma in output, frankly. The GB3 is primarily what you’re here for. This is obviously Late Game restricted, as the skill is Shadowstitch and therefore needs to be blocked lest a Critical trigger kill them. You then force the opponent to guard everything else for at least 15k assuming normal columns without extra triggers. Or you set up Ooboshi like the little bastard you are. Not a bad way to destroy hand before dropping Drachma I must admit, and neither skill costs Counterblast so you’re good to go either way.
Best first Stride you have in Murakumo, so obviously a 4-of. Loses points for needing the opponent to not interfere with the board but copy a dead Hiden Scroll to clone Ooboshi and you’ve basically got it.
What’s up, Rogue Squad?! We’re wrapping up our Ninja Week with the newest Yasuie Stride, Genma. Personally, I really enjoy Genma as he’s incredibly flexible to use at any stage of the game. Want to call more RGs our on your first Stride? Go into Genma. Want to pressure your opponent to take the vanguard hit and avoid multiple rear guard Crit attacks but still take a risk of checking a Crit anyway? Go into Genma. Want to force out that PG and give all of your rear guards a free Crit Trigger? Go into Genma! Seriously, the only time you shouldn’t go into Genma is if you can’t get multiple attacks off from a failed attack, but to be honest, Genma can still fix that problem anyway. If you’re playing Murakumo, run 4 of this.
Next Time: *sighs*…goddamn Aqua Force…
Go Rogue…Go Pro…and Fight the Meta!!!
We would love more volunteers to help us with our Card of the Day reviews. If you want to share your ideas on cards with other fans, feel free to drop us an email. We’d be happy to link back to your blog / YouTube Channel / etc. 😉