Dharma Deity of the Five Precepts, Yasuie Genma
Dharma Deity of the Five Precepts, Yasuie Genma

Dharma Deity of the Five Precepts, Yasuie Genma
– #G-BT13/010EN

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Soul Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Choose a card from your (RC) or drop zone, search your deck for up to one card with the same card name as that card, call it to (RC), shuffle your deck, and at the end of that turn, return that called unit to your hand. Shadowstitch-[AUTO](VC) Generation Break 3:At the end of the battle that this unit attacked a vanguard, if the attack did not hit, choose up to five of your units, and they get [Power]+5000/[Critical]+1 until end of turn.
Date Reviewed:  January 19, 2018

Rating: 3.50

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.

Reviews Below:


I see this at locals being dropped as a first Stride. I mean, sure why not. It’s free and it beats Yasuie Gouma in output, frankly. The GB3 is primarily what you’re here for. This is obviously Late Game restricted, as the skill is Shadowstitch and therefore needs to be blocked lest a Critical trigger kill them. You then force the opponent to guard everything else for at least 15k assuming normal columns without extra triggers. Or you set up Ooboshi like the little bastard you are. Not a bad way to destroy hand before dropping Drachma I must admit, and neither skill costs Counterblast so you’re good to go either way.

Best first Stride you have in Murakumo, so obviously a 4-of. Loses points for needing the opponent to not interfere with the board but copy a dead Hiden Scroll to clone Ooboshi and you’ve basically got it.



What’s up, Rogue Squad?!  We’re wrapping up our Ninja Week with the newest Yasuie Stride, Genma.  Personally, I really enjoy Genma as he’s incredibly flexible to use at any stage of the game.  Want to call more RGs our on your first Stride?  Go into Genma.  Want to pressure your opponent to take the vanguard hit and avoid multiple rear guard Crit attacks but still take a risk of checking a Crit anyway?  Go into Genma. Want to force out that PG and give all of your rear guards a free Crit Trigger?  Go into Genma!  Seriously, the only time you shouldn’t go into Genma is if you can’t get multiple attacks off from a failed attack, but to be honest, Genma can still fix that problem anyway.  If you’re playing Murakumo, run 4 of this.

Rating: 4/5

Artwork: 4/5

Next Time: *sighs*…goddamn Aqua Force…

Go Rogue…Go Pro…and Fight the Meta!!!

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