Sea of Nothingness
– Crimson Invasion
January 19, 2018
Ratings are based on a 1 to 5 scale. 1 is horrible. 3 is average. 5 is great.
Sea of Nothingness isn’t that great a Stadium. You thought that Dashing Pouch was so niche, Sea of Nothingness covers something that…if it even comes up, it’s once in a blue moon. The Sea only stops Special Conditions from being eradicated by Evolution. Normally when you evolve a Pokemon, you get to remove any Special Conditions on its pre-evolutions. The Sea takes care of that problem.
But it’s very much not a problem cause you’re more likely to lose the game before you get any usage out of Sea of Nothingness.
Standard: 1/5 (I think it’s just extremely irrelevant)
Expanded: 1/5 (it’s situational to such a degree that it borders on unusable)
Limited: 1/5 (outside of being, like, a Stadium, and even that’s not saying much)
Arora Notealus: Sea of Nothingness is probably going to end up floating in itself, abandoned by people who were desperately opening packs to get all the cool new GX and such. At least it’s got a cool concept behind it – I think it’s actually got relations to the ultra space?
Side Review: Shining Lugia – I don’t think Shining Lugia has shown up in too many decks. That said, Shining Lugia is still a decent tech if you can fit it. After all, it can deal 120 damage against Gardevoir-GX, which remains as the deck to beat. Shining Lugia’s Argent Wing can dish out over half of Gardevoir-GX’s HP in a single attack, though the problem may involve the investment of 3 Energy to gain access to it. If that’s the one thing keeping you at bay from playing it, that’s understandable, he’s still Colorless and can benefit from any Energy attached to him.
Weekend Thought: What did you think of this week’s cards? Any useful cards to snag? Any deep connections to make? Any hidden gems to look out for? We’re coming up on the next set, so we’re starting to prepare a new list!
This is an interesting Stadium card. Sea of Nothingness does break some of the game mechanics as far as I’m aware of. Normally, evolving or devolving gets rid of Special Conditions and any other effect on that Pokémon. With this stadium, however, Pokémon who are affected of a status condition will still keep that status even if you evolve or devolve. Special conditions that stays there would be Confusion, Poison and Burn, while Paralyze works until the end of your opponent’s turn, and Sleep works between turns.
If special conditions are important again, then you could consider using Sea of Nothingness. For now, however, it’s just for fun. In Expanded, you decide whether or not Hypnotoxic Laser would pair well with Sea of Nothingness or Virbank City Gym, though you can try mixing the two.
A late review from yours truly, let’s cover Sea of Nothingness (SM – Crimson Invasion 99/111). This is a Trainer-Stadium and its effect cancels out on of the usual benefits of evolving and devolving; removing Special Conditions. Special Conditions can be very potent or nearly worthiless, all depending upon the circumstances. What usually hurts them is that they are too easy to remove for the cost of inflicting them… but what makes them so easy to remove is that Benching a Pokémon causes them to go away. This makes cards like Escape Rope and Switch a natural treatment for Special Conditions, even more so when combined with a pivot Pokémon.
Evolving and devolving is an issue, but usually a minor one; only certain Pokémon can evolve, and most devolution is niche. It isn’t worth giving up your Stadium, unless this is part of some total lock… which I doubt as that requires shutting down Abilities and Items as well, but attack-based Special Conditions are usually the most pricey and/or Special Conditions themselves need to combo with an Ability, attack, Item, Stadium, whatever in order to be worthwhile. Enjoy it in the Limited Format, as that’s probably the one place it can really shine, as Special Conditions work much better here and evolving might be one of the few ways your opponent has to ditch them.
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