Demon Stealth Dragon, Shiranui “Oboro”
– #V-BT11/002EN (VR)
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
So, two or more cards in the soul with Shiranui in the name…sounds impossible, until you realise that on RG circle, base Shiranui moves itself to the soul, so really all you’d need to do after that is ride another Oboro and you’re pretty much set to use the full skill. But you’re here for the second skill, and at first it’s basically CB1 for a +0 wash – albeit good quality since you pick what dies. Then you call a token with the abilities and power of that bound unit, and it gets to attack from the centre backrow. That token also vanishes at turn’s end.
I’m…sort of underwhelmed. I mean the skill isn’t TERRIBLE, but when you first start, it’s basically a temp booster should you murder a G1, a small vanilla attacker should you kill anything larger. It’s only really next turn that the squeaky wheels get any grease with an extra drive check, two if the bound unit happened to be a G3 with Twin Drive. I understand that since this also binds from the drop, you can sometimes make Granblue unhappy by binding big beaters like Skull Dragon, but otherwise I dunno why you’d want to do that, except if you desperately need to bind a G3 for Twin Drive or whatever.
There’s harder finishers. Maybe not in Nubatama, but generally. It’s not awful, but…
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