Counteroffensive Knight, Suleiman
– #V-EB14/004EN (RRR)
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
I would like Suleiman a lot less, considering it’s a scry of 7, not a direct search for an Altmile, and you have to call it, but thankfully the second skill exists, where you can bounce the Altmile so that you can either ride it or toss it for a Perfect Guard or something – without the bounce Suleiman would be considerably less desirable.
I might as well address the big Guardian of Truth, Lox in the room and talk about how this can also get you out of being stuck on a Grade 3 should you not have one somehow, but to be perfectly honest those odds aren’t high enough to make that the sole reason to run this card: certainly not high enough to deliberately put your Grade 3s back just to try and somehow improve your odds by a minuscule amount.
But that’s not to say this is bad. A costless plus should you succeed is nice and the extra bounce to free up a zone is also not bad provided you still have soul. A shame it doesn’t work with anything else, but that’s archetypes for you.
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