Commander Laurel (V Series)
Commander Laurel (V Series)

Commander Laurel
– #V-EB02/011EN

[ACT](RC)[1/Turn]:COST [Counter Blast (1) & [Rest] four of your rear-guards], choose one of your units, and until end of turn, double its [Power], and it gets [Critical]+1. (Add the [Power] when it was chosen)
Date Reviewed:
September 12, 2018

Rating: 2.5

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.

Reviews Below:

Saikyo's Avatar

So…if you ever are unfortunate enough to ride Great Daiyusha first and must proc it again somehow…you use this. You double the Vanguard to at least 46k (assuming the Force Gift went on Vanguard circle like it should) in exchange for only being restricted to 2 Vanguard attacks unless you call over your rested units. It’s not TOO painful since it gains Critical and therefore must be guarded, but that’s all he exists for. His 6k power hurts a little too much and he has very little utility with anything else except the Vanguard, except in super-cheese Miracle Beauty decks.

At the same time, he needs to be run at a decently high count so you have your Great Daiyusha insurance at a reasonable rate. 3-of or thereabouts.

A bit meh but anything that can patch a glaring flaw at least deserves a token spot.


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