Aerial Divine Knight, Altmile
– #V-EB14/001EN (VR)
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Well isn’t that a bit of a pain. So obviously this is meant for the pure Altmile build. Does it work though? First obvious bonus is the fact your Grade 2s become 20k attackers AND bodies making anything that can’t hit 20k+ generally will have to rely on retire skills to kill them off. That’s not anything to sniff at in terms of having key G2s you want to keep on the board, because they ALSO gain 5k shield, so if the opponent wants to try and kill of a G2 you can intercept with a more useless one. The extra Critical is just a nice bonus on top, but should generally just be treated as that.
The second ability is basically there to try and fulfill the no-face-up-damage clause, but it’s nice that it’s a straight +2 at the best of times. Not an alternative to base Altmile in the Gancelot build though since it’s easier to snipe RGs than cards in the hand and I’d prefer to be able to decide what to do with Blaster Blade first.
He’s actually okay. Would have been utterly bonkers were this for an Accel deck, but so far there’s nothing in this build that calls during the Battle Phase, making him a bit more manageable. If we ever get anything like that though this is going to be nuts, I think.
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