Discontinuity
Discontinuity

Discontinuity
– Core Set 2021

Date Reviewed:
July 7, 2020

Ratings:
Constructed: 3.38
Casual: 4.00
Limited: 3.13
Multiplayer: 3.13
Commander [EDH]: 3.50

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 


David
Fanany
Player
since
1995

This card’s name is giving me flashbacks to materials science classes about molecular structures in metals. I think the exams were more frightening than the subject matter, although it’s also true that there are many things you shouldn’t zoom in on too closely. This effect sometimes takes a little time to get your head around – why would you want to end your own turn, for example? – but there are certain spells you can’t stop any other way, and getting up to enough mana to literally deny an opponent their turn during their upkeep is sometimes well worth the effort. I’ll note that this also prevents you from losing the game to effects like Final Fortune, and it effectively counters some of the most bizarre triggers along the lines of Eater of Days. Ten mana is a lot to make Eater of Days good, but it might be amusing!

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Commander: 3/5 

 James H. 

  

A slightly rejiggered Time Stop, Discontinuity is pretty much the same as that classic Champions of Kamigawa card, albeit with two differences: a more color-intensive mana cost, and the ability to be sprung on your turn for two mana. Time Stop and Discontinuity are both extremely powerful spells (as one might hope for at 6 mana), serving as a sort of catch-all answer to many different things that might prove problematic; two mana is also a nice way to keep an opponent from firing things up on your turn, and so this is generally (though not strictly) better than Time Stop proper.

The downside of the high mana cost is real: it’s six mana to say “no”, even if it says “no” to literally anything. Controlling shells are the most likely home of this spell, though any particularly fast deck (such as the U/G speed shells running around in Standard) may be able to put together the mana to cast this spell. It’s a suitable mythic, though I do not know if it’s going to do enough in Standard.

Constructed: 3.75
Casual: 4
Limited: 3.25 (not amazing here, but it does have room for game-ending swings if you, for example, pop this as they attempt to swing out)
Multiplayer: 3.25
Commander: 4 (a second Time Stop is more than welcome)

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