Stealth Rogue of Revelation, Yasuie (V Series)
Stealth Rogue of Revelation, Yasuie (V Series)

Stealth Rogue of Revelation, Yasuie
– #V-BT09/003EN

[ACT](VC)1/Turn:COST [Counter Blast (1) & Soul Blast (1)], choose two of your units, search your deck or drop zone for up to one card with the same card name as each of those units, call them to (RC), and if you searched your deck, shuffle your deck. [AUTO](VC):At the end of the battle it attacked, COST [discard two cards from your hand], ride an “Ambush Demon Stealth Rogue, Yasuie Tenma” from your drop zone as [Stand], and that unit gets drive -1 until end of turn.
Date Reviewed: October 16, 2020

Rating: 3.0

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

So…yeah, the first skill’s decent. Gets back important units from the drop or just gets them from the deck, because DECK THINNING IS DECK WINNING (he said in the most deadpan tone one can usually only accomplish through actual death). Second skill is largely…okay? It’s another Vanguard attack, but here’s the problem. First, you have to re-ride. That means any Critical Triggers won’t pass on to the new Yasuie Tenma. Secondly, the re-ridden card doesn’t even gain any additional power by itself, so that makes it easier to block. The saving grace is Accel 2, since at least the whole shebang would be a straight +0 transaction before soft advantage is applied, but I’d just rather have the meatier swings. Murakumo already has no problems with hard advantage as it is.

Not the worst Murakumo deck, but strictly speaking what Yasuie can do, another deck could probably do better. But extra Vanguard attacks are always a good skill.


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