July 17, 2019
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Short review: Eh.
Long review: Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeh.
I mean, Spinning Valiant is a damn powerful finisher if you can actually get the skill off. The problem is that it’s so high, Counterblast cannot reasonably be spent on anything else in the deck. On top of that, despite the fact that it makes it so both players can only attack the Vanguard, simply not attacking is still its own form of damage deny (but you can still enjoy all the soft advantage from not guarding in that case), or just running more Critical gainers or dangerous on-hit units.
Strong, but with Force 2 kicking about and Protect 2, it’s been a bit nerfed. Also, enjoy your no-skill decision tree.
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