Sephilath-aider, Shin Malkuth-melekh
– #V-SS07/001EN (RRR)
Ratings are based on a 1 to 5 scale: 1 is awful. 3 is average. 5 is great.
Enjoy these while they last, you got three months and then Set Rotation will force you to abandon these for a game that seems to have really hit the reset button in terms of library and available toys!
But anyway, Shin Malkuth. The first skill is basically to prevent you from taking damage should you have OG Malkuth on VG circle and you’re using its skill to call three units from the dead. Or in some cases, like units that +1 you from the damage zone and then deal one damage to yourself, this can basically make this a hard +1 plus the soft advantage from the now free heal…except this is SUPER cheese play, as there’s no easy way to stack this card to the top of your deck at will, which is a massive downside.
Beyond that, this doesn’t have much utility except to grant some power to rear-guards, admittedly a lot once we add on the 5k from Protect 2 to make 15k to each lane. Third skill is anti-Kagero, because of course it is. Won’t do well against Narukami, and for as long as Narukami is popular (4 months, then we enter overdress, because fuck you, apparently) then the actual skill is nice to repel some decks, not so relevant in others.#
Shin Malkuth is nice, and if you’re not in any position to try and use Malkuth to constantly call things, I guess the extra lanes are nice, but I just want more.
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