Samurai Chieftain, HYU-GA
– #V-BT06/003EN (VR)
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
ERRATA: Name change only lasts until end of turn.
Well, nice to see that we now have a build that isn’t ZANBAKU. Or it could still be, I dunno. Honestly, the fact that we can hybridise Shirayuki, ZANBAKU and now this just makes everything needlessly complicated. But looking at it alone, a hard +1 that then changes everything on the board into HYU-GA is not a bad skill, but the main draw is in the second one: SB a Grade 3 to boardwipe the opponent’s field. Obviously hell to Accel players. As for the overall cost, I can’t say it isn’t balanced, but this is clearly not a finisher, although tbh nothing in Murakumo is: it plays the grind game.
By virtue of employing Force tactics in an Accel clan and not encroaching on ZANBAKU, I suppose he can stay.
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