Samurai Chieftain, HYU-GA
Samurai Chieftain, HYU-GA

Samurai Chieftain, HYU-GA
– #V-BT06/003EN (VR)

[ACT](VC)1/Turn:COST [Counter Blast (1)], search your deck for up to one card with the same grade as one of your opponent’s units, call it to (RC), shuffle your deck, and until end of turn, change the card name of all of your and your opponent’s units to this unit’s card name. [ACT](VC):COST [Soul Blast (1) grade 3], and return all of your opponent’s rear-guards with the same card name as your or your opponent’s other unit to the deck and shuffle it.
Date Reviewed: September 27, 2019

Rating: 3.00

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

ERRATA: Name change only lasts until end of turn.

Well, nice to see that we now have a build that isn’t ZANBAKU. Or it could still be, I dunno. Honestly, the fact that we can hybridise Shirayuki, ZANBAKU and now this just makes everything needlessly complicated. But looking at it alone, a hard +1 that then changes everything on the board into HYU-GA is not a bad skill, but the main draw is in the second one: SB a Grade 3 to boardwipe the opponent’s field. Obviously hell to Accel players. As for the overall cost, I can’t say it isn’t balanced, but this is clearly not a finisher, although tbh nothing in Murakumo is: it plays the grind game.

By virtue of employing Force tactics in an Accel clan and not encroaching on ZANBAKU, I suppose he can stay.


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