Pulsar, Spearhead Unicorn
Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average. 5 is great.
Truly, there is a lack of really meaty Gear Chronicle this set. But for now we shall have to make do. Spearhead Unicorn’s basically Cruising Dragon, except he calls a unit directly to the board instead of the hand and can potentially have a wider pool of targets. Key word being POTENTIALLY.
That’s the main problem with this: it’s dependent on its user already having a decent board to max out potential targets from the top cards of the deck, so this is completely useless for clutch when your field got wiped or you got sacked HARD: you’d have to reclaim it some other way like Avenir, but Avenir’s a band-aid rather than a true solution. Calling it to the board’s also questionable: sure it’s useful enough to chain attacks if you score something decent, but adding to the hand adds guarding capabilities and more freedom as to what to do with the card.
Unless you run VERY pure ZTB, this isn’t worth cutting more useful things for. It’s not horrible but could be better. At least 11k body during the opponent’s turn means it won’t be attacked un-boosted too easily.
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