Plumeria Flower Maiden, Sharl
Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average. 5 is great.
She’s really not as good as her RRR rarity suggests. I don’t really like how she assumes you have a slot open to call anything in Ahsha, not to mention that to proc her reliably, you need units on the board with different names, which goes against the strategy. Her Bloom ability makes generally little difference in usefulness
Useful IF she goes off but is awkward as hell to use and shouldn’t have to be played around. Or relied on. Either your field’s full, or it’s not and you got sacked HORRIBLY.
The main drawback here is the need for empty circles on your board. The idea behind an Ahsha deck is to fill the board and Bloom as much as possible before you start to attack. Any mid-battle calling would need to be able to call over other units to supplement what you already have fielded. Sharl isn’t bad, but it feels like she’s asking you to alter your entire strategy just to play around running her. You want your Rear Guards to revolve around your deck’s strategy, not the other way around.
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