Perfect Raizer
Perfect Raizer

Perfect Raizer
– #V-BT01/004EN

[AUTO](VC):When it attacks, COST [Counter Blast (2)], and [Stand] two of your rear-guards in the front row. [AUTO](VC):When its attack hits, if you have a card with “Raizer” in its card name in your soul, Counter Charge (1), and one of your units gets [Power]+5000 until end of turn.
Date Reviewed: June 19, 2018

Rating: 3.00

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.

Reviews Below:

Saikyo's Avatar

What a step up from the unplayable bullshit that was the OLD Perfect Raizer. Now, this offers something considerably more valuable. CB2 to Stand 2 front-row doesn’t sound especially good as there’s no extra power added on unless he hits, but the Accel Gift-circle is the obvious choice for one of the re-stands so at least one of them is decently meaty. Aside from that, you’re going to have to hope for a decent Trigger to make the other one hit for any meaningful numbers, which is a point not in its favour.

Not really fair to review except as a Standard Format card, but seems to be a 4-of at any rate, given the lack of other good Grade 3s early.


WarLycan's Avatar

What’s up, Rogue Squad?!  A little story time: before Granblue became a completable deck, I was actually a Nova Grappler player that splashed in Granblue cards (remember, the format was only Extreme for a couple of years and clan mashing was allowed) and had a deck that I dubbed as NovaBlue.  The point is that I was a Nova Grappler player first and have a small hint of respect for the mecha-wrestlers, and for today, we’re looking at the VR for them: Perfect Raizer.

Easily, this is so much better than the older Perfect Raizer as it isn’t reliant on having a certain number of Raizers in the Soul as this one only asks to have one (which isn’t too hard to do is your starter is Battleraizer or just riding into a Raizer unit).  As for the effect, early game, this isn’t okay as you’d probably Stand your Accel Circle and a column that has a Raizer Custom on it, but once you pull off a second ride and have two Accel Circles, then those become your Restanding targets for the rest of the game.  The first ride rush is solid along with a partial refund on hit, but it does move kind of slow (ironic for an Accel deck) to be a real threat.  Perfect Raizer’s effects rely on your rear-guards, but so long as you have them, then this starts to slowly get better; but if it’s late game with little to no rear-guards (especially against Kagero), then this starts to become more of a detriment.  Play with caution.

Standard: 3/5

Premium: 2/5 (Just too slow and too reliant on rear-guards)

Next Time: If I ever have a Daughter, I Hope she’s as badass as this.

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