Majesty Lord Blaster
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
I’m surprised at you, Bushiroad. Has the Crossride meta taught you absolutely nothing – when you make a vanguard bulkier than the norm (13k in this case) it then just forces the use of certain other decks just to make the numbers necessary to actually fucking fight against it. And with an 18k body, almost everything on Accel 2 will struggle to hit it without investing some skills into crossing the 18k threshold, but even then you can just intercept or drop some 5k shields, one way or another.
To make things worse, the initial -2 will barely matter given Royals plus quite quickly, and the Triple Drive will recoup one back immediately, followed by a free extra Drive every turn, and with it gaining a passive Critical even on rear-guard, aside from other MLB matchups that means it can run Force 2 with almost impunity and just threaten on 3 damage, with a 12 Critical lineup. Just about the only downside is no potential to multi-attack (yet, but you never know when we get a Battle Phase calling G2), but that hardly matters when they’re all carrying extra Critical, AND power.
Thankfully, we live in a meta where we can scale this power so it’s a little more bearable, with Force 1 and (god forbid) Accel 1, but forcing choices is never fun.
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