Machining Spark Hercules
Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average. 5 is great.
Well, that’s a pretty drastic change to paralyzing (which apparently Murakumo are going to steal now). So since Vanguard operates on a ‘do-as-much-as-possible’ principle, what you’re looking at is 15k to each of your columns assuming a full field for CB2, even without taking on-call rests into consideration. That’s pretty bonkers, especially compared to how tough Soul Saver is to pull off smoothly without a decent Pongal. Megacolony also have Butterfly Officer and Spiteful Hopper to mitigate even the Counterblast, which helps.
The second skill is not so worrisome. It doesn’t have a lot of use Late Game since that’s when the opponent will generally Perfect Guard most Vanguards, and Mid Game, unless you’re packin’ a really good on-hit booster the opponent will just let Spark Hercules hit anyway.
So all in all, this is the offensive power you craved for Megacolony all along. Enjoy.
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