Machining Beet Atlas
Machining Beet Atlas

Machining Beet Atlas
– #G-EB02/012EN

[AUTO](VC):[Counter Blast (1)] When your G unit with “Machining” in its original card name Stride, you may pay the cost. If you do, choose up to two grade 1 or greater cards from your soul with “Machining” in their card names, and call them to separate (RC) as [Rest]. [AUTO](VC) Generation Break 2:At the end of your turn, choose up to two cards in total with “Machining” in their card names from your (RC) and hand, and put them into your soul. If you put one or more cards, draw a card, and if two cards were put, Counter Charge (1)
Date Reviewed: February 7, 2018

Rating: 3.13

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.

Reviews Below:


Oh, I’ll take a +2 Stride skill. Even if, you know, it won’t be especially new later in the G Series. I mentioned yesterday that first-Stride Despot wasn’t especially useful given it’s only 2 stuns, all on rear-guards assuming the opponent knows what they’re doing, so not much chance to re-stand your called units without efficiency because first Stride would be Destroyer at this point. Still, having any sort of Stride skill is fine, and it’s relevant to Despot LATER, so there you have it. The GB2 works to reset your soul according to your hand and pays for your Stride skill. Nice to dodge Chaos retires, or any retires at all, generally.

Not much to say, except staple Machining G3.



This Grade 3 basically sets everything up for yesterday’s CotD.  He calls units out at Rest to use for Despot’s skill and then can shove them back into Soul at the end of the turn in order to reuse the combo again the next turn, refunding the Counter Blast used for the on-Stride skill at the same time.



What’s up, Rogue Squad?!  While I want able to post about Despot in time, I have to say that I love the synergy that it has with today’s card, Beet Atlas.  Considering that both Machining G units normally require a field to work with, having them go all Magia on the opponent for a surprise pop out, get a quick stun or two in (especially on their Vanguard), and refund you by jumping back into the Soul make Machinings a very tricky deck to deal with especially for the future.  Personally, Machinings are one of the best rogue decks in the game for their ability to apply extra pressure on the opponent’s Vanguard by making them reride with those Grade 3’s in hand instead of having them as a stride offer.  Add that in with Atlas refunding your entire cost for striding and using the on-stride, and Machinings now have a great new ace unit to use.


Rating: 3/5

Artwork: 3.5/5

Next Time: The OG Vanguard stunner.


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