Ice Prison Necromancer, Cocytus
Ice Prison Necromancer, Cocytus

Ice Prison Necromancer, Cocytus
– #V-EB08/002EN

[CONT](VC):During your turn, if your drop zone has ten or more cards, this unit gets [Power]+10000. If it has twenty or more cards, it gets [Power]+20000/[Critical]+1 instead of +10000. [ACT](VC)1/Turn:COST [Counter Blast (1) & put four cards from the top of your deck into your drop zone], and call up to the number of grade 3 cards in your soul +2 of cards from your drop zone to (RC). (If there is one grade 3, call up to three cards)
Date Reviewed: 
August 7, 2019

Rating: 3.25

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

I think Cocytus got the spotlight by being the only Limit Break Granblue unit we had until BT13 came around. Anyway, this is absolute bollocks. To Kagero, anyway. Only Blademaster could kill as much as this can bring stuff back from the dead. At worst it’s a +2. Higher than that and you’re looking at a field that will never stay dead to retiring shenanigans for long. Centralized pressure is also nice, but it ought to be treated like an on-hit Limit Break, in that it’s usually too late in the game for it to be relevant (hello Perfect Guards).

Evil. I mean it’s kind of eh against anything that doesn’t retire, but take what you can.


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