Happiness Heart, Lupina
Happiness Heart, Lupina

Happiness Heart, Lupina – #V-EB15/003EN (VR)

Card Effect(s) [ACT](VC)1/Turn:COST [Soul Blast (2)], look at seven cards from the top of your deck, call up to one normal unit from among them to (RC), and shuffle your deck. If you called, get an Imaginary Gift:Force, and put that marker on the (RC) that unit is on. [AUTO](VC):When it attacks, COST [Counter Blast (1)], and [Stand] all of your rear-guards on circles with a Force marker.
Date Reviewed: January 18, 2021

Rating: 3.0

Ratings are based on a 1 to 5 scale: 1 is awful. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

I look forward to the day we can abandon these flesh and blood trappings and cardfight in a virtual world away from this disease that ravaged the planet: power creep.

In the meantime here are some fanservice to tide you over.

Lupina here is pretty neat. In addition to just gaining Force upon being ridden, for SB2 she can call and then make another, so already you have Mordred level plays, exchanging freedom to stand anything with Force as opposed to one specific unit, but not powering up upon re-standing. She’s also not Grade 3 restricted unlike Mordred, so you can actually hit harder earlier one, which is a big plus in this fast-paced format.

I can think of worse decks to build. But at the same time though re-standing rear guards won’t in my book be better than more than one Vanguard attack via something like Riviere, so for now I’d just keep using that.


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