Genesis_Dragon,_Harmonics_Neo_Messiah
Genesis_Dragon,_Harmonics_Neo_Messiah

Genesis Dragon, Harmonics Neo Messiah
– # G-CB06/001

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC) Generation Break 3:[Choose a face down card from your G zone, and turn it face up] When this unit attacks, if your heart card is , you may pay the cost. If you do, unlock all locked cards, choose all of your units that were unlocked, until end of turn, they get [Power]+5000, and this unit gets [Power]+5000 for each card that was unlocked. If five or more cards were unlocked, until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).
 
Date Reviewed: December 1, 2017
 

Rating:  4.25

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.

Reviews Below:


Saikyo
Cardfighter
R

Here’s the other Messiah G Unit I was talking about. It’s the most functional finisher Messiahs have until they get a re-standing Vanguard (please don’t actually get that). Essentially, you’re looking at at least 10k power as Alter Ego locks one on each side, then after that, it’s whatever else you have that lock themselves like Sacrifice and the new Lady Fencer.

As always with Glory skills, keep the damage the previous turn low so that the criticals this score can be weathered. Anyone looking to use this themselves, obviously drop on 4 damage or more otherwise you’re looking at a wasted finisher. The fact this unlocks all the opponent’s units as well, including Grade 2s that can intercept and isn’t optional barely matters with the huge power centralised into one column, never mind the power bonus to your rear-guards, and short of some very specific counter or lucky hand it usually won’t be blocked: even the meatiest G Guardian restricted to VG on VG attacks need extra help.

Works well with unlocking self-lockers for more attacks, powers up itself and its allies, and seals Late Game for you. You can’t ask for a whole lot more. Except no cost to use-OH WAIT

4/5


Aruku

It gives 5k to unit it unlocks and gets 5k for unit it unlocks, with a glory skill to boot. Just do it. Kill your opponent, its not like you didn’t already made him lose hope by locking all his cards. It’s just icing on the top of the cake when you unlock your opponent’s cards just to make this unit bigger. Like seriously, I hate lock. 

4.5/5

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