General Seifried
General Seifried

General Seifried
– #V-EB01/002EN

[ACT](VC):COST [Counter Blast (1) & Put a rear-guard into your soul], search your deck for up to one card with the same card name as the card put into your soul for this cost, call it to (RC), and that unit and this unit get [Power]+10000 until end of turn. Shuffle your deck. [AUTO](VC):When its attack hits, COST [Soul Blast (2)], [Stand] one of your rear-guards, choose one of your opponent’s rear-guards, and retire it.
Date Reviewed: July 31, 2018

Rating: 3.50

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.

Reviews Below:

Saikyo's Avatar

Well, you know how it is with on-hit skills: this and Perfect Guards are going to be pretty well-acquainted. I mean no-one wants another chance for damage and a high quality -1, especially with the first skill and the Force Gift AND Critical Triggers generating such a bullshit lineup. The opponent needs a chance to stop the fourth attack for things to be fair, really.

Interestingly the call skill is not limited to once per turn, so if you can spare the cards and you need to push I guess Late Game is as good a time as any. Don’t count on good call targets though all the time.

The Standard Spikes deck pretty much dies on its ass without this though, as no other Vanguard brings even remotely the same pressure. So Seifried loses points for doing the only legwork and not being searchable, but once you have it, it’s go time. 


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