Exceptional Expertise, Rising Nova (V Series)
Exceptional Expertise, Rising Nova (V Series)

Exceptional Expertise, Rising Nova
– #V-BT10/004EN (VR)

[CONT](VC):When you would aquire Imaginary Gift:Force from riding this unit, you get both I and II instead of I or II. [ACT](VC):COST [Soul Blast (1)], choose up to two of your grade 3 rear-guards, and this unit gets the abilities of those units until end of turn. This ability may only be used by a card with the same card name once a turn.
Date Reviewed: October 27, 2020


Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

10k plus Critical? Oy vey you pile on pressure. I mean MLB piles the Critical pressure on a bit faster and a bit more consistently but that’s beside the point. Being able to apply your two Gifts separately, so you can distribute as much pressure as you want to one column is certainly useful.

As for the second skill, what is actually worth copying as far as G3 rear-guards go? Certainly not anything like Juggernaut Maximum – it’s all RG skills and the one that’s usable on VG circle is no good, it’s on ride. So it’s down to calling something like Deadheat Bullspike, getting the ability to move your Gifts around with, and every instance of not hitting is just more card advantage to you. That’s probably the most sensible way to use him since virtually every other boss he could combine with sort of peters out Late Game, and Deadheat Bullspike still has some relevant plays left when blocking becomes a lot more important.

Only works well with one thing, but Rising Nova is still pretty baller regardless.


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