True Ancient Dragon, Bladeromeus
True Ancient Dragon, Bladeromeus

True Ancient Dragon, Bladeromeus
– #V-BT10/009EN (RRR)

[ACT](VC)1/Turn:COST [Retire a rear-guard], choose one of your opponent’s rear-guards, retire it, search your deck for up to one card with “Ancient Dragon” in its card name, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn. [AUTO](VC/RC)1/Turn:When your drive check reveals a [Front] trigger, you may have this unit get [Critical]+1 until end of turn.
Date Reviewed: November 3, 2020

Rating: 3.0

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

As a general rule, I’m not fond of the idea that Critical-gaining units can somehow have the same pressure as Critical Triggers, because you can’t. If you physically don’t have any, you don’t check them. After the VG attacks there’s nothing. Thankfully, the Standard version of Ancient Dragons almost all have the ability to gain a Critical should you check a Front Trigger, effectively making them Critical Triggers for everyone. Is that a good enough reason to not run Criticals? For the first time, possibly, since both Ancient Dragon bosses at least carry this ability so you don’t lose pressure.

As for the first ability of this card, hard +1 to you with additional power for no SB or CB cost. That’s good. Works with retiring ANY rear-guard, so if you make allowances for stuff that plus you upon death such as Skyptero or similar among an otherwise pretty pure Ancient Dragon build, you have a pretty solid budget engine for those who don’t like Gaia Emperor.

12 Front, G1 PGs for protection, all day. We live in this sort of meta now.


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