Dragdriver, Luard
– #V-BT10/006EN (RRR)

[CONT](VC):During your turn, this unit gets [Power]+5000 for each of your grade 1 rear-guards. If you have two or more grade 3 cards in your soul, the original [Critical] of all of your grade 1 rear-guards becomes 2. [AUTO](VC):When placed, COST [Counter Blast (1)], search your deck for up to the number of cards in your soul with “Luard” in their card names +1 grade 1 cards, call them to (RC), and shuffle your deck.
Date Reviewed: November 6, 2020

Rating: 3.00

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

So we have the end result of what Dragheart Luard is trying to achieve here. Obviously a terrible first ride as it doesn’t really do anything except call once and then get some redundant power after. But assuming you score Dragheart first, and probability-wise that will happen more often than not, how is it? On the first Superior Ride into this you have 2 calls and power. After that you have calls, power, and any Grade 1s in the front row get extra Critical for pressure. Now, every ride into Dragdriver, and then every revert back to Dragheart gets you a Force 1 Gift, so I’m satisfied that the pressure can indeed feasibly exist.

What I’m immediately reminded of is Altmile. And after all is said and done a part of me would prefer Altmile instead. You only need to ride 2 Altmiles in order to get not only the big lanes, but also the Crit pressure from Force 2, and I suspect Altmile could actually do it better, given that he can revive any dead G2s for recycling AND can search any that serve as Boosters like Starlight Violinist, as well as power up G2s by 10k, so I would actually say Altmile takes less effort because it’s self-sustaining, whereas Luard needs the RGs to power up themselves, or rely on Force 1, which is only an extra 10k to a lane.

It works, don’t get me wrong, but I think maybe you can do better. But then again the next wave of support may change all of that so get it to future-proof.


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