Diviner, Kuroikazuchi
Diviner, Kuroikazuchi

Diviner, Kuroikazuchi
– #V-BT08/018EN (RR)

[ACT](VC/RC)1/Turn:COST [Soul Blast (1) & Discard a card from your hand], reveal the top card of your deck and put it into your hand, and activate all of the trigger effects of the revealed card. If you revealed a normal unit, this unit gets [Power]+6000 until end of turn.
Date Reviewed: Sept. 28, 2020

Rating: 3.0

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

Hi Great Nature.

In all seriousness though, you’re basically looking at either 6k, which is probably going to be the majority of the time if you don’t stack something first, or 10k plus…either a Heal or a Critical, because I’m guessing when you have Susanoo draw PGs aren’t going to be the mainstay of the deck anymore. Either one is nice though, and I guess what makes it a little more tolerable is that you gain all the trigger effects, so at least you can gain power as well as an extra Critical, so it carries it better. That of course means in terms of advantage it’s a +0 wash, but I guess if it were an assured +1 every time, the bonus effects on top would just be a little overpowered.

Nothing amazing on its own, but with a high Critical Trigger count plus new Amaterasu it at least gives SOME game to the deck before you ride a Grade 3.


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