Crimson Impact, Metatron (V Series)
Crimson Impact, Metatron (V Series)

Crimson Impact, Metatron
– #V-EB03/004EN

[AUTO](VC):When ridden from a grade 3, COST [Counter Blast (2)], call a card from your damage zone to (RC), and this unit [Power]+15000 until end of turn. [ACT](VC)1/Turn:COST [Put a card from your damage zone on the bottom of your deck], and deal this unit one damage. (Perform a damage check)
Date Reviewed: 
December 10, 2018

Rating: 3.00

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:

Saikyo's Avatar

GOOD! At last we move on to the good stuff…for about a week, then we waste two of your weeks counting down just about the best of it. Anyway, Metatron. She’s MUCh better than the original. First off is the pseudo-countercharge she gets every turn should you sit on her, letting you send triggers back to deck and damage check (as long as you pack a deck-shuffler anyway). Most of all though is that she forms a pretty nutty deck in Premium where she combos with new Zerachiel and a long forgotten Celestial G-Unit to heal for free by sending Protect Gifts to damage zone.

As for her uses in Standard, Zerachiel is basically just there to load up Metatron’s soul, so at the very least this is your main ride. Hence why she’s only RRR I guess.


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