Collective Blooming Maiden, Kera
Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average. 5 is great.
So Ahsha’s getting anti-Kagero to…frankly extreme levels. This Resist of hers wouldn’t be too much of a problem except new Ranunculus basically ensures that this fucking girl will never stay dead for long. True, the numbers she can hit aren’t as big as Bloom is used to, but really, there is a threshold to power before it all becomes redundant and the opponent is forced to Perfect Guard or just take the hit, and considering her Bloom gives her Boost as well, I’d say a 36k+ column puts it firmly at that territory.
Ahsha staple at 4.
What’s up, Rogue Squad?! Since I was able to do Bus Week last week, this week, it’s all about that herbology as we are now looking at all of this new Neo Nectar support, and it looks like Ahsha’s OG 10k vanilla just got a whole lot better as Kera can still be a 10k base when Ahsha is in the field, but she also gets Resist, and that right there becomes the bane of Kagero and Link Joker as Kagero (with the exception to The Destiny) normally has to target a rear-guard to retire, and the same is said for Chaos and Messiah when it comes to locking (unless it’s locking from hand of course). Not to mention that Vera can become a 20k booster when you can activate her Bloom skill. Combine that with the recycling abilities that Blue Ahsha can utilize, and you’ll have a rear-guard that’s going to be pestering your opponent nonstop like the weeds that these units can potentially be. If you play Ahsha, then you’re playing 4 of Vera. Simple enough.
Next Time: Shields are a-blooming.
Go Rogue…Go Pro…and Fight the Meta!!!
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