Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
All or nothing is how to describe this card…and that’s generally why I don’t like it. Demonstrably a Perfect Guard is your best friend here and you will have to predict that PG pretty precisely…but it’s still pretty likely. I mean yes you could go Force 2 with the deck and use the extra Critical to make the opponent lose more hand BEFORE dropping this, but I don’t want to jump through hoops that another deck can achieve with less pieces and less effort.
It’s not TERRIBLE if and only if you hit it, but you’d have to basically get used to the idea you won’t get his entire skill off assuming the aim of the deck is to spam this. Drop hand deliberately only if you’re pushing for game.
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