Metapulsar, Avenir Phoenix
– #G-BT11/011EN

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] When this unit attacks, you may pay the cost. If you do, reveal five cards from the top of your deck, and call up to two from among them to separate (RC) for each face up card in your G zone. Put the rest on the bottom of your deck in any order.
[CONT](VC) Generation Break 3:All of your rear-guards get [Power]+2000.


Date Reviewed: October 4, 2017

Rating:  3.0

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.


Saikyo Cardfighter R

When I first saw this, I wasn’t sure what the point of it was. Now that Transit Dragon has enlightened me somewhat, how is it practically? Well, this is basically Gold Paladin tactics for Gear Chronicle. The most optimal way to use this is through combining with 1:1 units in the same column like Transit and Heart Thump Worker to make this a +2 for CB1, not difficult as long as Chronojet G searches your pieces and Melem is run in the same deck. The GB3 is only going to be important for 17k+ columns, but as Cruising Dragon, an 11k attacker is now staple and other column formers like Shiftbullet can also be run, it might help in some situations.

Downside is the lack of synergy with Gear Groovy, because then you need to go Avenir>Nextage>Groovy for best mileage, as opposed to Pegasus>Groovy, but it’s still an option. As anything other than an alternate first Stride though, I’d say that Groovy will do a better job acting as a catch-up tool, because if you’re using this to fill field for clutch you’re probably not using it correctly. The random advantage is what really lets this down, as sometimes the columns may not even be good: heck, sometimes you might not even get a column at all depending on how chance pans out.

Flexible, as a resource gainer and an attack chainer, but doesn’t excel in any one area and is manageable in practice.



Gear Chronicle has usually resorted to its Vanguard being the strongest aspect, but it’s rear guard game has been limited somewhat with things like Kagerō and Link Joker shutting down their gimmicks. Avenir Phoenix gives them an alternative that allows for plenty of free calls, assuming you’ve already flipped up a g-unit. Calling units like Transit and Cruising Dragon to add extra cards to hand is also a helpful bonus, giving gears a lot of card advantage that before was stroctly limited to time leaping Ur-watar. And the field buff also helps push for your later finishers, all around it’s just a good card for ZTB