– #V-EB13/001EN (VR)
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Oh look at all these new cards you can’t take to tournaments or buy at the store now. I think we all need a little Angel Feather in our lives. They’d probably do better than our own medical staff on Earth.
Anyway, here’s the newest ace for Angel Feather. For CB2 it’s 1 damage or a Heal. Is that worth it? Math says I guess…it doesn’t say face-up damage has to be healed so it’s effectively CB1 for one attack less. As for the second skill: reading it, I don’t like cards that assume you’re losing for it to work, which is what mass calling tends to be. I get we have its new support cards that kill themselves to push, but . Just to not screw you over in damage later you ride this, which is -1, then you heal, then call 3. So overall a +2 plus soft advantage from the Heal as applicable. I guess the skill isn’t as bad as it sounds, but it’s honestly no good unless you can re-ride, because you won’t catch me spamming the 2nd skill just to have a board, even if it’s terrible.
More aggressive than something like Metatron I guess which is cool, but I don’t think this will be the massive meta-changer that we seek. Not that’d I’d know that since tournaments are pretty much off.
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