Ambush Demon Stealth Rogue, Yasuie Tenma
– #V-BT09/006EN (RRR)
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
So…this is it. After the Yasuie play, this Vanguard is your end result. Now obviously I can’t really judge it based on what it does alongside old Yasuie because those are advantages belonging to Yasuie, not Yasuie Tenma. And it shows – none of its skills can actually proc when it attacks while its the Vanguard. So I’ll judge this based on it being a first ride, and what happens should you be stuck on it before or after the multi-attack.
It isn’t impressive, I’ll be honest, in a vacuum. The +1 is just very ordinary despite your capacity to choose, and unfortunately, that’s all it does as a Vanguard. As a rear-guard it gets a little more mileage. Unfortunately the skill isn’t optional – it will ALWAYS gain 10k and will ALWAYS retire itself. It spins an opposing RG to the bottom of the deck, so it’s a +0 wash, but…it doesn’t sound good.
However, the real damage comes from OG Yasuie, because you can have one, you immediately grab 2 more, putting them on your Accel circle and your empty front row, and then swing with all three, spinning three rear-guards on a good day, and loading the drop zone with at least one Tenma to re-ride into.
Obviously very bad if ridden first, but that’s hardly a reason to be turned off when the odds of the correct ride are better than missing. I dig it. I think Yasuie decks are good.
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