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Pojo's Yu-Gi-Oh Card of the Day

Reviewer's Choice

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 11.24.05


ExMinion OfDarkness
Reviewer's Choice:
Bazoo the Soul-Eater

Come on, we all saw this coming. A new cookie-cutter shows up at the SJC; I HAVE to use my Reveiwer's Choice on it.

Most of us played this card before its errata; a 4-star 2500 powerhouse that could take out Jinzo and actually STAY at 2500 for several turns, only stopping when there wasn't a single card in the Graveyard. Now, it can still be good thanks to Return from the Different Dimension.

Everyone who's been watching Metagame.com this past week knows of it, but basically it's Bazoo, remove 3, Return from the Different Dimension to swarm with all, gg. But there are some lesser known combos with it...

*If one of your removed monsters for Bazoo was Jinzo, you can use Return from the Different Dimension to negate an opponent's Trap card. It does seem like Jinzo is messing with your strategy when you're running 3 RFtDD in addition to your normal Trap lineup, but it makes sense this way.

*If one of your monsters was Exiled Force, then you can use X-Force's effect in your Main 2, sacrificing itself to kill another and keeping BOTH safe from going back to the RFG pile again. Bonus points if the other monster was Sangan and you ended up getting a search doing this.

Expect this to start showing up card for card in other major events soon, along with the counters to it. Royal Decree didn't need another excuse to see more play but it just got one. The 5-trap build of 3x Decree, Call, and Torrential just might be more prevalent with this deck's use on the rise. But don't get me wrong, if played right this deck can get around that.

In case I couldn't make it any more clear:

NETDECK PAUL LEVITIN (after you fix up Metagame's two mistakes on his decklist and put in the Trap Hole and Exiled Force that were omitted there.)

2/5 Traditional
4.25/5 Advanced
5/5 Advanced in the combo deck

Dark Paladin
Happy Thanksgiving! Today we have a reviewer's choice, in honor of this holiday. So, I decided we should all be able to review whatever the hell we wanted.

I choose to review Marshmallon, a card we don't yet have in English, but a card I definately have a fondness for and would like to see released. (A great card in DS for Yugioh also.)

Level 3

Effect: This card is not destroyed as a result of battle (damage calculation is applied normally). When this card is attacked while in face down defense posistion, the controller of the card who attacked this card takes 1000 points of direct damage.

Now, while having suchcrappy stats, Marshmallon isn't going to win any contests, but he isn't used for attacking. Obviously, he's used for the burn effect. He's searchable by Sangan and Shining Angel (good) and he can't be destroyed as a result of battle (good).

Marshmallon will be used in the Anime in this final season of Yugioh by Yugi in his duel vs. the Pharoh for all you cartoon fans out there.
Marshmallon is an excellent burn and stall card, but you have to watch out for tramplers. With only 500 defense, it is very vulnerable to Airknight Parshath, Enraged Battle Ox, Exarion Universe, and others.

Now, if that weren't enough with a nice 1000 point burn, Marshmallon can be targeted by cards and not so easily destroyed say as Spirit Reaper could be.

I would expect this card to be used and abused (and restricted for that
matter) if we ever see Marshmallon hit the U.S. shores and with good reason. In the traditional format, this card is even more powerful, if only because it becomes a powerful extra light and Chaos food.


Traditional: 4/5 Chaos food, powerful burn, can't be destroyed by battle.

Advanced: 4.8/5 Still a great card, even without chaos.

Art: 5/5 I love it.

You stay classy, Planet Earth :)
WiCkEd Legendary Jujitsu Master

LJM has been a personal favorite of mine for a while. Why? The main reason is the pressure it can cause to know you're going to have:

1.) Dead Draw
2.) Possible Re-Draw of a Tribute
3.) Possible Re-Draw of a Useless Monster
4.) Game Loss

Why do I give it so much credit? Simple. The "damage" it deals can be advantageous is various ways. By giving your opponent Re-Draws you give them no possible way out of a situation given the fact they draw no new card. I find it mildly sexy stat-wise as well. 1300/1800 3 star is hot for a Level 3 and lower deck. It's also Rock, you could play it there if you chose to. Not really my thing. I run it in my Camel Control as tech, you may find uses for it elsewhere.

Traditional: 2/5 (Nah...)
Advanced: 3.95/5 (Given correct circumstances, it CAN be better)
Casual: 3/5 (Eh..play it in Rock, Disruption, 3 and Lower deck..whatever...)


I love Thanksgiving.  It’s a day to reflect upon what all you have to be grateful for.  Sadly, many think it’s just a day where some poor, innocent bird is slaughtered and people eat too much.  These people think this because either they have never learned the true meaning behind the holiday, or they just want a reason to bad mouth everyone else.  Though people do tend to overeat as it is a “feast” based holiday.  To combat this, Otaku recommends lots of activity and pacing one’s self.  Its one of the things that makes Thanksgiving so grand: getting together with friends and family, reflecting upon one’s blessings from God (unless you don’t believe in Him, of course), and enjoy the day.  The only big deal is the meal.  Therefore, you have plenty of time to catch up on things, and as suggested earlier, go have some fun playing games and other activities.


Okay, I’ve had my serious bit, now it’s time for the joke.


*watches five remaining readers run away screaming*


I suppose it is cruel of me: first I give a little sermon and then I threaten you with torture.


Anyway, sometimes you are stuck with visitors you don’t want, but have to not only put up with, but welcome.  Sounds like some hit you with Ojama Trio.


Name: Ojama Trio

Type: Normal Trap

Effect(s): Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points.


I’ve been told that the term “Ojama” can be thought of as “polite intruder”.  According to my Japanese-English dictionary, the “jama” part means “burden, disturbance, hindrance”, which is a pretty apt description… but that assumed the “O” is a prefix.  So neither of these might be good for literal translations of the word… they do fit the card’s effect.


Before we delve into that, let me apologize for serving “leftovers” for Thanksgiving.  We have reviewed this card twice before: click here for the first time and here for the second, more recent review.


Those old reviews, as a whole, cover this card pretty well.  So I’ll focus on what new reason you have to play it: Ojamuscle.  This is a new Normal Spell we’ll be looking at next week in more detail.  When you use it, you select a face up Ojama King on your side of the field and destroy all other Monsters on the field that include Ojama in their names.  Then our royal hindrance gets +1000 ATK for each of the little buggers you nuked.  Guess what?  It’s the whole field.  This includes your opponent’s side.  So Ojama Trio is an easy +3000 ATK, and you still get 900 points of burn from the rest of Ojama Trio’s effect.  Unless you are fiendishly clever and kill one token to then lock your opponent down with a double Ojama Trio.  Then it’s +5000 ATK and 1500 points of burn damage.  Plus, that means your opponent can’t have had any Monsters in play, so now you’re looking at a direct attack.  Oh, what’s that?  Ojama King has his own effect that locks down Monster Zones?  Well, his effect is null and void if their Zones are already filled… which is great since that means the above combo still works while you have the option to go for a smaller 2000 damage (Ojama Trio on an empty field, Summon Ojama King, lock down the two remaining zones, Ojama Muscle when ready.  Oh, and Ojama Muscle’s ATK increase lasts until that Ojama King remains face-up on the field.


I have to stop there, since there won’t be anything left to review for next week if I go on much longer.  Oh yes, there is more.  Soon, Ojama decks will rule… okay, maybe not “rule”, but they’ll be a good deal more competitive.




Traditional       : 2/5-This may seem high, but no open Monster Zones means your opponent can’t summon Chaos Monsters.  It also gives your own Chaos Monsters more time to materialize.  What, to my knowledge, this situation is still the same.


Advanced        : 3.75/5-It’s an okay card in general (previous CotDs I linked to detail how to abuse it for burn/control), and it definitely is disruptive.


Limited                        : 4/5-Seriously, just two Monster Zone slots.  That means at worst two beatsticks pounding on you when you’re losing.



Yes, I love this card.  I shouldn’t, but I do.  Personally, I think they look like me.  Yes, I have a negative self-image.


Rj Today is Turkey Day!

I want to give a shout out to...myself. For cooking one ZOMGWTFAMAZING turkey breast today, that makes for hardcore good Turkey Leftover Sandwichs =].

Today's choice is Reviewers Choice, and I pick Freed The Brave Wanderer.

Remove 2 LIGHT monsters in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn.

ATK/1700 DEF/1200

Omg, how freaking hot is that?

Its effect is you remove 2 LIGHT monsters to destroy a monster on the field with a higher ATK than it. This effect can prove useful in a plethora of situations found in your typical Yugioh match, but it would be better if it was EQUAL or Higher, but then it would be so freaking good its not even funny.

I made a deck with 3 Cyber Dragons, 1/2 Zaborgs, Blade Knight, a Merchant or 2, and a MoF with your usually other standard lights like DDWL, threw in DDS, and some DDA's, RftDD, and there you have it. A extremely teched out Toolbox.

When you have Royal Decree, RftDD, tons of monster removal, and the extremely good toolbox elements included, if ran right, it can be THE deck to beat.

Overall, you need the right support for the card, and most decks already pack 4/5 lights, so it wont be too hard. It has a solid effect, can be amazing at the right times, I wouldnt run more than 1 or 2, most of the time ;x.

Traditional: You have both chaos monsters, why do you need this?
Constructed: 3/5 VERY solid.
Limited: 4/5.

Happy Thanksgiving! All of the Reviewers will get to pick their own choice today. So for today I picked a new and great tech coming to decks called Zaborg the Thunder Monarch.

Zaborg has always been called one of the least playable Monarchs of Yu-gi-oh! but with this new Elemental Format coming, things change.

Everyone has figured out that Mobius the Frost Monarch gives a great amount of card advantage if the opponent doesn't activate anything as a response. Same with Thestalos the Firestorm Monarch to create a quick way of evening out or gaining card advantage.

But with the chill down everyone's spine about Elemental Energy, the hand has became an area where players don't go to risk their card's.
Cards such as Goldd or Silva will take instant card advantage from the opponent that just wanted that extra card with Spirit Reaper or Don Zaloog.

Thestalos the Firestorm Monarch will be no more and the new Monarch, Zaborg the Thunder Monarch will be given a chance.

Zaborg's stats are as great as any other Monarch with the 2400 attack and the dangerous 1000 defense. Zaborg's effect is when it gets tribute summoned you must destroy one monster on the field. Giving you the card advantage, like you would with Thestalos but safer this time.

But you must be careful to see if your opponent has a monster for you to destroy, if not your Monarch will be destroyed and your opponent will simply laugh. Zaborg is a Light monster for the powerful and newly played Chaos Sorcerer. This will make your options for making this Monarch useful even after it is destroyed.

The current Metagame player is using many Spirit Reapers, even up to three. Zaborg will be one of the best bets against this commonly played defense.

The new Dark Realm monsters won't stand a chance with their attack of 2300 is topped with the 2400 of Zaborg. Zaborg can destroy the mysterious face down cards that will hurt your game such as Morphing Jar, Cyber Jar, Magical Merchant, or even Gravekeeper's Spy.

Soul Exchange will tribute one of your opponent's monsters and than destroy an other monster when used with Zaborg. Zaborg is a great new way of answering the upcoming Metagame. Zaborg is reliable and can be a great new tribute that can answer bad situations.

Traditional: 2.5/5.0
Advanced: 4.0/5.0

Soul Control: 5.0/5.0

When the Monarchs control the field and the Dark Realm finally come out to play, the Realm will get slapped.

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