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For Rent

ENEMY OF JUSTICE CHECKLIST (EOJ) Spoiler
by ddragon98
 

001 DESTINY HERO - DOOM LORD
ATK - 600 DEF - 800
DARK 3* WARRIOR (EFFECT)
ONCE PER TURN, IF THIS CARD IS FACE-UP IN ATTACK POSITION ON YOUR SIDE OFTHE FIELD, YOU CAN REMOVE FROM PLAY ONE OF YOUR OPPONENT'S MONSTERS. THE PLAYER WHO USED THIS EFFECT CANNOT DECLARE AN ATTACK THIS TURN, AND THE REMOVED MONSTER WILL BE RETURNED TO THE OPPONENT'S SIDE OF THE FIELD IN THE SAME BATTLE POSITION DURING YOUR SECOND STANDBY PHASE AFTER ACTIVATION.

002 DESTINY HERO - CAPTAIN TENACIOUS
ATK - 800 DEF - 800
DARK 3* WARRIOR (EFFECT)
ONCE PER TURN, WHILE THIS CARD IS FACE-UP ON YOUR SIDE OF THE FIELD, IF A MONSTER ON YOUR SIDE OF THE FIELD THAT INCLUDES "DESTINY HERO" IN ITS CARD NAME (EXCEPT THIS CARD) IS DESTROYED AS A RESULT OF BATTLE AND SENT TO THE GRAVEYARD, YOU CAN SPECIAL SUMMON THAT ONE MONSTER TO YOUR SIDE OF THE FIELD DURING YOUR NEXT STANDBY PHASE.

003 DESTINY HERO - DIAMOND DUDE (RARE)
ATK - 1400 DEF - 1600
DARK 4* WARRIOR (EFFECT)
WHILE THIS CARD IS FACE-UP ON YOUR SIDE OF THE FIELD, YOU CAN LOOK AT THE TOP CARD OF YOUR DECK. IF THE CARD IS A NORMAL SPELL CARD, SEND IT TO THE GRAVEYARD AND YOU CAN ACTIVATE THE NORMAL SPELL CARD DURING THE MAIN PHASE OF YOUR NEXT TURN. IF THE CARD IS NOT A NORMAL SPELL CARD, PLACE IT ON THE BOTTOM OF YOUR DECK.

004 DESTINY HERO - DREADMASTER (ULTRA RARE)
ATK - ? DEF - ?
DARK 8* WARRIOR (EFFECT)
IF THIS CARD WAS SPECIAL SUMMONED BY THE EFFECT OF "CLOCK TOWER PRISON", DESTROY ALL MONSTERS ON YOUR SIDE OF THE FIELD EXCEPT THE ONES THAT INCLUDE "DESTINY HERO" IN THEIR CARD NAMES, THEN YOU CAN SPECIAL SUMMON UP TO 2 MONSTERS FROM YOUR GRAVEYARD THAT INCLUDE "DESTINY HERO" IN THEIR CARD NAMES. DURING THE TURN THIS CARD IS SPECIAL SUMMONED, MONSTERS ON YOUR SIDE OF THE FIELD THAT INCLUDE "DESTINY HERO" IN THEIR CARD NAMES CANNOT BE DESTROYED, AND ALL BATTLE DAMAGE INFLICTED TO THE CONTROLLER OF THIS CARD BECOMES 0 DURING BATTLE INVOLVING MONSTERS ON YOUR SIDE OF THE FIELD, THAT INCLUDE "DESTINY HERO" IN THEIR CARD NAME. THE ATK AND DEF OF THIS CARD ARE EQUAL TO THE COMBINED ORIGINAL ATK OF ALL MONSTERS ON YOUR SIDE OF THE FIELD (EXCEPT THIS CARD), THAT INCLUDE "DESTINY HERO" IN THEIR CARD NAMES.

005 CYBER TUTU
ATK - 1000 DEF - 800
EARTH 3* WARRIOR (EFFECT)
IF THE ATK OF EACH MONSTER ON YOUR OPPONENT'S SIDE OF THE FIELD IS HIGHER THAN THE ATK OF THIS CARD, THIS CARD CAN ATTACK YOUR OPPONENT'S LIFE POINTS DIRECTLY.

006 CYBER GYMNAST
ATK - 800 DEF - 1800
EARTH 4* WARRIOR (EFFECT)
ONCE PER TURN, BY DISCARDING 1 CARD FROM YOUR HAND, DESTROY 1 FACE-UP ATTACK POSITION MONSTER ON YOUR OPPONENT'S SIDE OF THE FIELD.

007 CYBER PRIMA (SUPER RARE)
ATK-2300 DEF-1600
LIGHT 6* WARRIOR (EFFECT)
WHEN THIS CARD IS TRIBUTE SUMMONED, DESTROY ALL FACE-UP SPELL CARDS ON THE FIELD.

008 CYBER KIRIN
LIGHT 3* MACHINE (EFFECT)
BY TRIBUTING THIS CARD, UNTIL THE END OF THIS TURN ANY EFFECT DAMAGE INFLICTED TO THE CONTROLLER OF THIS CARD BECOMES 0.

009 CYBER PHOENIX (SUPER RARE)
ATK-1200 DEF-1600
FIRE 4* MACHINE (EFFECT)
WHILE THIS CARD IS IN FACE-UP ATTACK POSITION ON YOUR SIDE OF THE FIELD, NEGATE THE EFFECTS OF ANY SPELL OR TRAP CARD THAT TARGETS 1 MACHINE-TYPE MONSTER ON YOUR SIDE OF THE FIELD. WHEN THIS FACE-UP CARD ON THE FIELD ATTACKS OR IS ATTACKED, AND IT IS DESTROYED AS A RESULT OF BATTLE AND SENT TO THE GRAVEYARD, YOU CAN DRAW 1 CARD FROM YOUR DECK.

010 SEARCHLIGHTMAN
ATK - 1000 DEF - 1000
LIGHT 3* MACHINE (FLIP EFFECT)
FLIP: YOUR OPPONENT CANNOT SET (OR FLIP FACE-DOWN) ANY CARDS FOR THE REST OF THIS TURN.

011 VICTORY VIPER XXO3 (SUPER RARE)
ATK - 1200 DEF - 1000
LIGHT 4* MACHINE (EFFECT)
WHEN THIS MONSTER DESTROYS AN OPPONENT'S MONSTER AS A RESULT OF BATTLE, SELECT AND ACTIVATE 1 OF THE FOLLOWING EFFECTS.
1: INCREASE THE ATK OF THIS CARD BY 400 POINTS.
2: DESTROY 1 FACE-UP SPELL OR TRAP CARD ON THE FIELD.
3: SPECIAL SUMMON 1 "OPTION TOKEN" TO YOUR SIDE OF THE FIELD. IT ALWAYS HAS THE SAME TYPE, ATTRIBUTE, LEVEL, ATK, AND DEF AS THIS CARD.

012 SWIFT BIRDMAN JOE
ATK - 2300 DEF - 1400
WIND 6* WINGED BEAST (EFFECT)
IF YOU TRIBUTE SUMMON THIS CARD BY TRIBUTING A WIND MONSTER, RETURN ALL SPELL AND TRAP CARDS ON THE FIELD THEI OWNER'S HANDS.

013 HARPIE'S PET BABY DRAGON (RARE)
ATK - 1200 DEF - 600
WIND 4* DRAGON (EFFECT)
THIS CARD ACCUMULATES EFFECTS ACCORDING TO THE NUMBER OF MONSTERS ON YOUR SIDE OF THE FIELD THAT INCLUDE "HARPIE" IN THEIR CARD NAMES (OTHER THAN "HARPIE'S PET BABY DRAGON" AND "HARPIE'S BROTHER").
AT LEAST 1: WHILE THIS CARD IS FACE-UP ON THE FIELD, YOUR OPPONENT CANNOT SELECT MONSTERS ON YOUR SIDE OF THE FIELD AS ATTACK TARGETS IF THEY INCLUDE "HARPIE" IN THEIR CARD NAMES (OTHER THAN "HARPIE'S PET BABY DRAGON" AND HARPIE"S BROTHER").
AT LEAST 2: DOUBLE THE ORIGINAL ATK AND DEF OF THIS CARD.
AT LEAST 3: ONCE PER TURN, DESTROY 1 CARD ON YOUR OPPONENT'S SIDE OF THE FIELD.

014 MAJESTIC MECH - SENKU
ATK - 1000 DEF - 500
LIGHT 4* FAIRY (EFFECT)
IF THIS CARD ATTACKS YOUR OPPONENT'S LIFE POINTS DIRECTLY, DRAW 1 CARD FROM YOUR DECK. THIS CARD IS SENT TO THE GRAVEYARD DURING THE END PHASE OF THE TURN IT WAS NORMAL SUMMONED, FLIP SUMMONED, OR SPECIAL SUMMONED.

015 MAJESTIC MECH - OHKA (RARE)
ATK-2400 DEF-1400
LIGHT 6* FAIRY (EFFECT)
YOU CAN NORMAL SUMMON THIS CARD WITHOUT TRIBUTING A MONSTER. IF YOU NORMAL SUMMON IN THIS WAY, IT IS SENT TO THE GRAVEYARD DURING THE END PHASE.

016 MAJESTIC MECH GORYU (SUPER RARE)
ATK - 2900 DEF - 1800
LIGHT 8* FAIRY (EFFECT)
YOU CAN NORMAL SUMMON THIS CARD BY TRIBUTING 1 MONSTER. IF YOU NORMAL SUMMON IT THIS WAY, IT IS SENT TO THE GRAVEYARD DURING THE END PHASE. DURING BATTLE BETWEEN THIS ATTACKING CARD AND A DEFENSE POSITION MONSTER WHOSE DEF IS LOWER THAN THE ATK OF THIS CARD, INFLICT THE DIFFERENCE AS BATTLE DAMAGE TO YOUR OPPONENT'S LIFE POINTS.

017 ROYAL KNIGHT
ATK - 1300 DEF - 800
LIGHT 3* FAIRY (EFFECT)
WHEN THIS CARD DESTROYS A CARD AS A RESULT OF BATTLE AND SENDS IT TO THE GRVEYARD, INCREASE YOUR LIFE POINTS BY THE DEF OF THE DESTROYED MONSTER.

018 HERALD OFGREEN LIGHT (RARE)
ATK - 300 DEF - 500
LIGHT 2* FAIRY (EFFECT)
SEND THIS CARD AND 1 OTHER FAIRY TYPE MONSTER FROM YOUR HAND TO THE GRAVEYARD TO ACTIVATE THIS EFFECT. NEGATE THE ACTIVATION OF YOUR OPPONENT'S SPELL CARD AND DESTROY IT. THIS EFFECT CAN BE ACTIVATED DURING EITHER PLAYER'S TURN.

019 HERALD OF PURPLE LIGHT (RARE)
ATK - 300 DEF - 500
LIGHT 2* FAIRY (EFFECT)
SEND THIS CARD AND 1 OTHER FAIRY TYPE MONSTER FROM YOUR HAND TO THE GRAVEYARD TO ACTIVATE THIS EFFECT. NEGATE THE ACTIVATION OF YOUR OPPONENT'S TRAP CARD AND DESTROY IT. THIS EFFECT CAN BE ACTIVATED DURING EITHER PLAYER'S TURN.

020 BOUNTIFUL ARTEMIS
ATK - 1600 DEF - 1700
LIGHT 4* FAIRY (EFFECT)
WHILE THIS CARD IS FACE-UP ON THE FIELD, DRAW 1 CARD FROM YOUR DECK EACH TIME A COUNTER TRAP CARD IS ACTIVATED.

021 LAYARD THE LIBERATOR
ATK - 1400 DEF - 1500
LIGHT 4* FAIRY (EFFECT)
WHILE THIS CARD IS FACE-UP ON THE FIELD, ADD 2 OF YOUR REMOVED FROM PLAY FAIRY-TYPE MONSTERS TO YOUR HAND EACH TIME A COUNTER TRAP CARD IS ACTIVATED.

022 BANISHER OF THE RADIANCE (RARE)
ATK - 1600 DEF - 0
LIGHT 3* FAIRY (EFFECT)
WHILE THIS CARD IS FACE-UP ON THE FIELD, ALL CARDS SENT TO THE GRAVEYARD ARE REMOVED FROM PLAY INSTEAD.

023 VOLTANIS THE ADJUDICATOR (ULTRA RARE)
ATK - 2800 DEF - 1400
LIGHT 8* FAIRY (EFFECT)
AFTER 1 OF YOUR COUNTER TRAPS HAS BEEN ACTIVATED, AND HAS RESOLVED, BY TRIBUTING ALL MONSTERS ON YOUR SIDE OF THE FIELD, YOU CAN SPECIAL SUMMON THIS CARD. IF THIS CARD IS SPECIAL SUMMONED THIS WAY, YOU CAN DESTROY CARDS ON YOUR OPPONENT'S SIDE OF THE FIELD UP TO THE NUMBER OF FAIRY-TYPE MONSTERS YOU TRIBUTED.

024 GUARD DOG
ATK - 1500 DEF - 500
EARTH 3* BEAST (FLIP EFFECT)
YOUR OPPONENT CANNOT SPECIAL SUMMON FOR THE REST OF THIS TURN.

025 WHIRLWIND WEASEL
ATK - 500 DEF - 1500
WIND 3* BEAST (FLIP EFFECT)
FLIP: YOUR OPPONENT CANNOT ACTIVATE ANY SPELL OR TRAP CARDS FOR THE REST OF THIS TURN.

026 AVALANCHING AUSSA
ATK - 800 DEF - 1500
EARTH 4* SPELLCASTER (EFFECT)
ONCE PER TURN, BY TRIBUTING 1 EARTH MONSTER ON YOUR SIDE OF THE FIELD (EXCEPT THIS CARD), SPECIAL SUMMON 1 EARTH MONSTER FROM YOUR HAND, THE MONSTER SPECIAL SUMMONED BY THIS EFFECT IS DESTROYED IF "AVALANCHING AUSSA" IS REMOVED FROM YOUR SIDE OF THE FIELD.

027 RAGING ERIA
ATK - 800 DEF - 1500
WATER 4* SPELLCASTER (EFFECT)
ONCE PER TURN, BY TRIBUTING 1 WATER MONSTER ON YOUR SIDE OF THE FIELD (EXCEPT THIS CARD), SPECIAL SUMMON 1 WATER MONSTER FROM YOUR HAND. THE MONSTER SPECIAL SUMMONED BY THIS EFFECT IS DESTROYED IF "RAGING ERIA" IS REMOVED FROM YOUR SIDE OF THE FIELD.

028 BLAZING HIITA
ATK - 800 DEF - 1500
FIRE 4* SPELLCASTER (EFFECT)
ONCE PER TURN, BY TRIBUTING 1 FIRE MONSTER ON YOUR SIDE OF THE FIELD (EXCEPT THIS CARD), SPECIAL SUMMON 1 FIRE MONSTER FROM YOUR HAND. THE MONSTER SPECIAL SUMMONED BY THIS EFFECT IS DESTROYED IF "BLAZING HIITA" IS REMOVED FROM YOUR SIDE OF THE FIELD.

029 STORMING WYNN
ATK - 800 DEF - 1500
WIND 4* SPELLCASTER (EFFECT)
ONCE PER TURN, BY TRIBUTING 1 WIND MONSTER ON YOUR SIDE OF THE FIELD (EXCEPT THIS CARD), SPECIAL SUMMON 1 WIND MONSTER FROM YOUR HAND. THE MONSTER SPECIAL SUMMONED BY THIS EFFECT IS DESTROYED IF "STORMING WYNN" IS REMOVED FROM YOUR SIDE OF THE FIELD.

030 BATTERYMAN D
ATK - 0 DEF - 1900
LIGHT 1* THUNDER (EFFECT)
WHILE THIS CARD IS FACE-UP ON YOUR SIDE OF THE FIELD, YOUR OPPONENT CANNOT SELECT A THUNDER-TYPE MONSTER ON YOUR SIDE OF THE FIELD AS AN ATTACK TARGET (EXCEPT BATTERYMAN D).

031 SUPER - ELECTROMAGNETIC VOLTECH DRAGON (SUPER RARE
ATK - 2400 DEF - 1000
LIGHT 5* THUNDER (EFFECT)
IF YOU TRIBUTE SUMMON THIS CARD BY TRIBUTING ONE OF THE FOLLOWING MONSTERS, THIS CARD GETS THE APPROPRIATE EFFECT.
BATTERYMAN D: NEGATE THE EFFECT OF A SPELL OR TRAP CARD THAT TARGETS THIS CARD.
BATTERYMAN C: DURING THE BATTLE PHASE BETWEEN THIS ATTACKING CARD AND A DEFENSE POSITION MONSTER WHOSE DEF IS LOWER THAN THE ATK OF THIS CARD, INFLICT THE DIFFERENCE AS BATTLE DAMAGE TO YOUR OPPONENT'S LIFE POINTS.
BATTERYMAN AA: INCREASE THE ATK OF THIS CARD BY 1000 POINTS.

032 ELEMENTAL HERO PHOENIX ENFORCER (ULTRA RARE)
ATK - 2100 DEF - 1200
FIRE 6* WARRIOR FUSION (EFFECT)
"ELEMENTAL HERO AVIAN" + "ELEMENTAL HERO BURSTINATRIX"
THIS MONSTER CANNOT BE SPECIAL SUMMONED EXCEPT BY FUSION SUMMON. THIS CARD CANNOT BE DESTROYED AS A RESULT OF BATTLE.

033 ELEMENTAL HERO SHINING PHOENIX ENFORCER (ULTRA RARE)
ATK - 2100 DEF - 1200
FIRE 8* WARRIOR FUSION (EFFECT)
"ELEMENTAL HERO PHOENIX ENFORCER" + "ELEMENTAL HERO SPARKMAN"
THIS MONSTER CANNOT BE SPECIAL SUMMONED EXCEPT BY FUSION SUMMON. INCREASE THE ATK OF THIS CARD BY 300 POINTS FOR EACH CARD IN YOUR GRAVEYARD THAT INCLUDES "ELEMENTAL HERO" IN ITS CARD NAME. THIS CARD CANNOT BE DESTROYED AS A RESULT OF BATTLE.

034 ELEMENTAL HERO MARINER
ATK - 1400 DEF - 1000
WATER 5* WARRIOR FUSION (EFFECT)
"ELEMENTAL HERO BUBBLEMAN" + "ELEMENTAL HERO AVIAN"
THIS MONSTER CANNOT BE SUMMONED EXCEPT BY FUSION SUMMON. IF YOU HAVE ANY FACE-DOWN CARDS IN YOUR SPELL AND TRAP CARD ZONE, THIS CARD CAN ATTACK YOUR OPPONENT'S LIFE POINTS DIRECTLY.

035 ELEMENTAL HERO WILD WINGMAN (SUPER RARE)
ATK-1900 DEF-2300
EARTH 8* WARRIOR FUSION (EFFECT)
"ELEMENTAL HERO WILDHEART" + "ELEMENTAL HERO AVIAN"
THIS CARD CANNOT BE SPECIAL SUMMONED EXCEPT BY FUSION SUMMON. BY DISCARDING 1 CARD FROM YOUR HAND, DESTROY 1 SPELL OR TRAP CARD ON THE FIELD.

036 ELEMENTAL HERO NECROID SHAMAN
ATK - 1900 DEF - 1800
DARK 6* WARRIOR FUSION (EFFECT)
"ELEMENTAL HERO WILDHEART" + "ELEMENTAL HERO NECROSHADE"
THIS MONSTER CANNOT BE SPECIAL SUMMONED EXCEPT BY FUSION SUMMON. WHEN THIS CARD IS SPECIAL SUMMONED, DESTROY 1 MONSTER ON YOUR OPPONENT'S SIDE OF THE FIELD. THEN SELECT 1 MONSTER FROM YOUR OPPONENT'S GRAVEYARD AND SPECIAL SUMMON IT TO YOUR OPPONENT'S SIDE OF THE FIELD.

037 MISFORTUNE
NORMAL SPELL
SELECT 1 FACE-UP MONSTER ON YOUR OPPONENT'S SIDE OF THE FIELD TO ACTIVATE THIS CARD. INFLICT DAMAGE TO YOUR OPPONENT'S LIFE POINTS EQUAL TO HALF THE ORIGIONAL ATK OF THE SELECTED MONSTER. YOUR MONSTERS CANNOT ATTACK THIS TURN.

038 H - HEATED HEART
NORMAL SPELL CARD
SELECT A FACE-UP MONSTER ON YOUR SIDE OF THE FIELD TO ACTIVATE THIS CARD. INCREASE THE ATK OF THAT MONSTER BY 500 POINTS. DURING BATTLE BETWEEN THAT ATTACKING CARD AND A DEFENSE POSITION MONSTER WHOSE DEF IS LOWER THAN THE ATK OF THAT CARD, INFLICT THE DIFFERENCE AS BATTLE DAMAGE TO YOUR OPPONENT'S LIFE POINTS. THESE EFFECTS CONTINUE UNTIL THE END OF THIS TURN.

039 E - EMERGENCY CALL
NORMAL SPELL CARD
ADD 1 MONSTER FROM YOUR DECKTO YOUR HAND THAT INCLUDES "ELEMENTAL HERO" IN ITS CARD NAME.

040 R - RIGHTEUS JUSTICE
NORMAL SPELL CARD
DESTROY SPELL OR TRAP CARDS ON THE FIELD EQUAL TO THE NUMBER OF FACE-UP CARDS ON YOUR SIDE OF THE FIELD THAT INCLUDE "ELEMENTAL HERO" IN THEIR CARD NAMES.

041 O - OVERSOUL
NORMAL SPELL CARD
SELECT 1 NORMAL MONSTER IN YOUR GRAVEYARD THAT INCLUDES "ELEMENTAL HERO" IN ITS CARD NAME AND SPECIAL SUMMON IT TO YOUR SIDE OF THE FIELD.

042 HERO FLASH! (RARE)
NORMAL SPELL CARD
REMOVE FROM PLAY THESE CARDS FROM YOUR GRAVEYARD TO ACTIVATE THIS CARD: "H - HEATED HEART", "E - EMERGENCY CALL", "R - RIGHTEUS JUSTICE", AND "0 - OVERSOUL". SPECIAL SUMMON 1 NORMAL MONSTER FROM YOUR DECK THAT INCLUDES "ELEMENTAL HERO" IN ITS CARD NAME. THIS TURN, NORMAL MONSTERS ON YOUR SIDE OF THE FIELD THAT INCLUDE "ELEMENTAL HERO" IN THEIR CARD NAMES CAN ATTACK YOUR OPPONENT'S LIFE POINTS DIRECTLY.

043 POWER CAPSULE
NORMAL SPELL
SELECT 1 FACE-UP "VICTORY VIPER XX03" ON YOUR SIDE OF THE FIELD TO ACTIVATE THIS CARD. SELECT 1 EFFECT OF "VICTORY VIPER XX03", AND APPLY THE EFFECT AS THIS CARDS EFFECT.

044 CELESTIAL TRANSFORMATION
QUICK PLAY SPELL
SPECIAL SUMMON 1 FAIRY-TYPE MONSTER FROM YOUR HAND. HALVE THE ATK OF THE MONSTER AND DESTROY IT DURING THE END PHASE.

045 GUARD PENALTY (RARE)
QUICK PLAY SPELL
SELECT 1 MONSTER ON THE FIELD. IF THE SELECTED MONSTER IS CHANGED TO DEFENSE POSITION THIS TURN, DRAW 1 CARD FROM YOUR DECK.

046 GRAND CONVERGENCE
QUICK PLAY SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHILE "MACRO COSMOS" IS ON YOUR SIDE OF THE FIELD. INFLICT 300 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS AND DESTROY ALL MONSTERS ON THE FIELD.

047 DIMENSIONAL FISSURE
CONTINUOUS SPELL
ANY MONSTER SENT TO THE GRAVEYARD IS REMOVED FROM PLAY INSTEAD.

048 CLOCK TOWER PRISON (SUPER RARE)
FIELD SPELL CARD
PUT 1 CLOCK COUNTER ON THIS CARD DURING EACH OF YOUR OPPONENT'S STANDBY PHASES. WHILE THERE ARE 4 OR MORE CLOCK COUNTERS ON THIS CARD, THE CONTROLLER OF THIS CARD DOES NOT RECIEVE ANY BATTLE DAMAGE. WHEN THIS CARD WITH 4 OR MORE CLOCK COUNTERS IS DESTROYED AND SENT TO THE GRAVEYARD, SPECIAL SUMMON 1 "DESTINY HERO - DREADMASTER" FROM YOUR HAND OR DECK.

049 LIFE EQUALIZER (RARE)
NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN THE DIFFERENCE BETWEEN BOTH PLAYERS LIFE POINTS IS 8000 OR MORE. BOTH PLAYERS LIFE POINTS BECOME 3000.

050 ELEMENTAL RECHARGE
NORMAL TRAP
INCREASE YOUR LIFE POINTS BY 1000 POINTS FOR EACH FACE-UP MONSTER ON YOUR SIDE OF THE FIELD THAT INCLUDES "ELEMENTAL HERO" IN ITS CARD NAME.

051 DESTRUCTION OF DESTINY (RARE)
NORMAL TRAP
SEND 3 CARDS FROM THE TOP OF YOUR DECK TO THE GRAVEYARD, AND TAKE 1000 POINTS OF DAMAGE FOR EACH SPELL AND TRAP CARD YOU SENT TO THE GRAVEYARD BY THIS EFFECT.

052 DESTINY SIGNAL
NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN A MONSTER ON YOUR SIDE OF THE FIELD IS DESTROYED AS A RESULT OF BATTLE AND SENT TO THE GRAVEYARD. SPECIAL SUMMON 1 LEVEL 4 OR LOWER MONSTER FROM YOUR HAND OR DECK THAT INCLUDES "DESTINY HERO" IN ITS CARD NAME.

053 D - TIME (RARE)
NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN A MONSTER ON YOUR SIDE OF THE FIELD THAT INCLUDES "ELEMENTAL HERO" IN ITS CARD NAME IS REMOVED FROM THE FIELD. ADD 1 MONSTER FROM YOUR DECK TO YOUR HAND THAT INCLUDES "DESTINY HERO" IN ITS CARD NAME AND WHOSE LEVEL IS EQUAL TO OR LOWER THAN THAT "ELEMENTAL HERO" MONSTER.

054 D - SHIELD
NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN AN ATTACK POSITION MONSTER ON YOUR SIDE OF THE FIELD THAT INCLUDES "DESTINY HERO" IN ITS CARD NAME IS SELECTED AS AN ATTACK TARGET. CHANGE THE ATTACK TARGET MONSTER TO DEFENSE POSITION AND EQUIP IT WITHTHIS CARD (THIS CARD IS TREATED AS AN EQUIP CARD). THIS EQUIPPED MONSTER CANNOT BE DESTROYED AS A RESULT OF BATTLE.

055 ICARUS ATTACK
NORMAL TRAP
BY TRIBUTING 1 WINGED BEAST-TYPE MONSTER ON YOUR SIDE OF THE FIELD, DESTROY TWO CARDS ON THE FIELD.

056 ELEMENTAL ABSORBER (RARE)
CONTINUOUS TRAP CARD
REMOVE FROM PLAY 1 MONSTER CARD IN YOUR HAND. WHILE THIS CARD IS ON THE FIELD, YOUR OPPONENT'S MONSTERS THAT HAVE THE SAME ATTRIBUTE AS THE MONSTER REMOVED BY THIS EFFECT CANNOT DECLARE AN ATTACK.

057 MACRO COSMOS
CONTINUOUS TRAP
YOU CAN SPECIAL SUMMON 1"HELIOS - THE PRIMORDIAL SUN" FROM YOUR HAND OR DECK. WHILE THIS CARD IS ON THE FIELD, ANY CARD SENT TO THE GRAVEYARD, IS REMOVED FROM PLAY INSTEAD.

058 MIRACULOUS DESCENT (RARE)
CONTINUOUS TRAP
SELECT 1 OF YOUR FAIRY-TYPE MONSTER THAT IS REMOVED FROM PLAY AND SPECIAL SUMMON IT. WHEN THIS CARD IS REMOVED FROM THE FIELD, DESTROY THAT MONSTER. WHEN THE MONSTER IS DESTROYED, DESTROY THIS CARD.

059 SHATTERED AXE
CONTINUOUS TRAP
SELECT 1 FACE-UP MONSTER ON THE FIELD. WHILE THIS CARD IS ON THE FIELD, DECREASE THE ATK OF THAT MONSTER BY 500 POINTS DURING EACH OF YOUR STANDBY PHASES. WHEN THE MONSTER IS DESTROYED, DESTROY THIS CARD.

060 FORCED BACK (RARE)
COUNTER TRAP
NEGATE THE NORMAL SUMMON OR FLIP SUMMON OF A MONSTER AND RETURN THE MONSTER TO ITS OWNER'S HAND.
 


 


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