Ancient Sanctuary Spoiler

by - Snappper

 

Updated 7.19.04

 

Number

Name

ATTRIBUTE

Type/Level/ATK/DEF

Text

Rarity

 

AST-000

The End of Anubis

DARK

Fiend/6/2500/0

As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated.

Secret Rare

 

AST-001

Gogiga Gagagigo

WATER

Reptile/8/2950/2800

His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....

 

AST-002

Warrior of Zera

EARTH

Warrior/4/1600/1600

A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.

 

AST-003

Sealmaster Meisei

DARK

Spellcaster/3/1100/900

One of the few people who has a good command of Talismans. His history is a mystery.

Rare

 

AST-004

Mystical Shine Ball

LIGHT

Fairy/2/500/500

A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

 

AST-005

Metal Armored Bug

EARTH

Insect/8/2800/1500

A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.

 

AST-006

The Agent of Judgment - Saturn

LIGHT

Fairy/6/2400/0

If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky"

is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn.

Ultra Rare

 

AST-007

The Agent of Wisdom - Mercury

LIGHT

Fairy/4/0/1700

When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.

Rare

 

AST-008

The Agent of Creation - Venus

LIGHT

Fairy/3/1600/0

Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field.

Rare

 

AST-009

The Agent of Force - Mars

LIGHT

Fairy/3/0/0

This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent’s Life Points, increase the ATK and DEF of this card by the difference between your and your opponent’s Life Points.

Super Rare

 

AST-010

The Unhappy Girl

LIGHT

Spellcaster/2/400/300

As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.

 

AST-011

Soul-Absorbing Bone Tower

DARK

Zombie/3/400/1500

This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent’s Deck to the Graveyard.

Rare

 

AST-012

The Kick Man

DARK

Zombie/3/1300/300

When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.

 

AST-013

Vampire Lady

DARK

Zombie/4/1550/1550

Each time this card inflicts Battle Damage to your opponent’s Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.

 

AST-014

Stone Statue of the Aztecs

EARTH

Rock/4/300/2000

Any Battle Damage your opponent takes when he/she attacks this monster is doubled.

Super Rare

 

AST-015

Rocket Jumper

EARTH

Rock/3/1000/800

If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.

 

AST-016

Avatar of The Pot

EARTH

Rock/3/1200/1300

Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck.

Rare

 

AST-017

Legendary Jujitsu Master

EARTH

Rock/3/1300/1800

A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.

 

AST-018

Gear Golem the Moving Fortress

EARTH

Machine/4/800/2200

Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.

Ultra Rare

 

AST-019

KA-2 Des Scissors

DARK

Machine/4/1000/1000

When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.

 

AST-020

Needle Burrower

DARK

Machine/5/1700/1700

When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.

Super Rare

 

AST-021

Sonic Jammer

WIND

Machine/2/350/650

FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.

 

AST-022

Blowback Dragon

DARK

Machine/6/2300/1200

Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.

Ultra Rare

 

AST-023

Zaborg the Thunder Monarch

LIGHT

Thunder/5/2400/1000

When this card is Tribute Summoned successfully, destroy 1 monster on the field.

Super Rare

 

AST-024

Atomic Firefly

LIGHT

Insect/1/100/200

When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.

 

AST-025

Mermaid Knight

WATER

Aqua/4/1500/700

As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.

 

AST-026

Piranha Army

WATER

Fish

/2

/800

/200

The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.

 

AST-027

Two Thousand Needles

EARTH

Beast/5/2000/1800

When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.

 

AST-028

Disc Fighter

EARTH

Warrior/4/1000/1000

If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.

 

AST-029

Arcane Archer of the Forest

EARTH

Warrior/3/900/1400

This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.

 

AST-030

Lady Ninja Yae

WIND

Warrior/3/1100/200

Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.

 

AST-031

Goblin King

DARK

Fiend/1/0/0

This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.

 

AST-032

Solar Flare Dragon

FIRE

Pyro/4/1500/1000

This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.

 

AST-033

White Magician Pikeru

LIGHT

Spellcaster/2/1200/0

During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.

 

AST-034

Archlord Zerato

LIGHT

Fairy/8/2800/2300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field.

Ultra Rare

 

AST-035

Opti-Camouflage Armor

SPELL

Equip

This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.

 

AST-036

Mystik Wok

SPELL

Quick-Play

Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase your Life Points by the same amount.

 

AST-037

Enemy Controller

SPELL

Quick-Play

Select and activate 1 of the following effects:

-Change the Battle Position of 1 face-up monster on your opponent's side of the field.

-Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

Ultra Rare

 

AST-038

Burst Stream of Destruction

SPELL

Normal

You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card.

Ultra Rare

 

AST-039

Monster Gate

SPELL

Normal

Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.

 

AST-040

Amplifier

SPELL

Equip

This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.

Super Rare

 

AST-041

Weapon Change

SPELL

Continuous

You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.

 

AST-042

The Sanctuary in the Sky

SPELL

Field

Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.

Super Rare

 

AST-043

Earthquake

SPELL

Normal

All face-up monsters on the field are changed to Defense Position.

 

AST-044

Talisman of Trap Sealing

SPELL

Continuous

You can only activate this card when there is a face-up "Sealmaster Meisei"

on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.

Rare

 

AST-045

Goblin Thief

SPELL

Normal

Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.

 

AST-046

Backfire

TRAP

Continuous

When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.

 

AST-047

Micro Ray

TRAP

Normal

The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.

 

AST-048

Light of Judgment

TRAP

Normal

Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.

 

AST-049

Talisman of Spell Sealing

TRAP

Continuous

You can only activate this card when there is a face-up "Sealmaster Meisei"

on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.

Rare

 

AST-050

Wall of Revealing Light

TRAP

Continuous

When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.

 

AST-051

Solar Ray

TRAP

Normal

Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.

 

AST-052

Ninjitsu Art of Transformation

TRAP

Continuous

Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.

 

AST-053

Beckoning Light

TRAP

Normal

Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.

 

AST-054

Draining Shield

TRAP

Normal

Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.

Rare

 

AST-055

Armor Break

TRAP

Counter

Negate the activation of an Equip Spell card and destroy it.

 

AST-056

Gigobyte

WATER

Reptile/1/350/300

He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....

 

AST-057

Mokey Mokey

LIGHT

Fairy/1/300/100

An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.

 

AST-058

Kozaky

DARK

Fiend/1/400/400

A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.

 

AST-059

Fiend Scorpion

EARTH

Insect/2/900/200

A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.

 

AST-060

Pharaoh's Servant

DARK

Zombie/2/900/0

An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.

 

AST-061

Pharaonic Protector

EARTH

Zombie/2/900/0

The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.

 

AST-062

Spirit of the Pharaoh

LIGHT

Zombie

/6

/2500

/2000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.

Ultra Rare

 

AST-063

Theban Nightmare

LIGHT

Fiend/4/1500/500

While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.

Rare

 

AST-064

Aswan Apparition

DARK

Fiend/3/500/500

When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.

 

AST-065

Protector of the Sanctuary

EARTH

Fiend/4/1100/1900

As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.

 

AST-066

Nubian Guard

FIRE

Warrior/2/500/500

When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.

 

AST-067

Legacy Hunter

EARTH

Warrior/4/1000/1500

When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.

Super Rare

 

AST-068

Desertapir

EARTH

Beast/3/900/300

FLIP: Flip 1 face-up monster on the field into face-down Defense Position.

You cannot select "Desertapir".

 

AST-069

Sand Gambler

LIGHT

Spellcaster/3/300/1600

Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase.

 

AST-070

3-Hump Lacooda

EARTH

Beast/3/500/1500

If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.

 

AST-071

Ghost Knight of Jackal

EARTH

Beast-Warrior/5/1700/1600

You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.

Ultra Rare

 

AST-072

Absorbing Kid from the Sky

LIGHT

Fairy/4/1300/1000

When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.

 

AST-073

Elephant Statue of Blessing

EARTH

Rock/3/1500/0

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points.

 

AST-074

Elephant Statue of Disaster

EARTH

Rock/3/1500/0

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points.

 

AST-075

Spirit Caller

LIGHT

Spellcaster/3/1000/1000

FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.

 

AST-076

Emissary of the Afterlife

DARK

Fiend/4/1600/600

When this card is sent from the field to the Graveyard, each player selects

1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled.

Super Rare

 

AST-077

Grave Protector

DARK

Fiend/4/0/2000

As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled.

Rare

 

AST-078

Double Coston

DARK

Zombie/4/1700/1650

If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.

Rare

 

AST-079

Regenerating Mummy

DARK

Zombie/4/1800/1500

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.

 

AST-080

Night Assailant

DARK

Fiend/3/200/500

FLIP: Select 1 monster on your opponent's side of the field and destroy it.

When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.

 

AST-081

Man-Thro' Tro'

EARTH

Beast-Warrior/4/1000/1000

Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.

 

AST-082

King of the Swamp

WATER

Aqua/3/500/1100

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).

Discard this card from your hand to the Graveyard to add a "Polymerization"

Spell Card from your Deck to your hand. The Deck is then shuffled.

Rare

 

AST-083

Emissary of the Oasis

LIGHT

Spellcaster/3/600/400

As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.

 

AST-084

Special Hurricane

SPELL

Normal

Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.

Rare

 

AST-085

Order to Charge

SPELL

Quick-Play

Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field.

 

AST-086

Sword of the Soul-Eater

SPELL

Equip

You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute.

 

AST-087

Dust Barrier

SPELL

Continuous

Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.

 

AST-088

Soul Reversal

SPELL

Quick-Play

Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.

 

AST-089

Spell Economics

SPELL

Continuous

You do not have to pay any Life Points to activate a Spell Card.

Rare

 

AST-090

Blessings of the Nile

SPELL

Continuous

Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.

 

AST-091

7

SPELL

Continuous

When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.

 

AST-092

Level Limit - Area B

SPELL

Continuous

All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.

 

AST-093

Enchanting Fitting Room

SPELL

Normal

Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.

 

AST-094

The Law of the Normal

SPELL

Normal

You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.

 

AST-095

Dark Magic Attack

SPELL

Normal

You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.

Ultra Rare

 

AST-096

Delta Attacker

SPELL

Normal

You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.

 

AST-097

Thousand Energy

SPELL

Normal

Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level

2 Normal Monsters on your side of the field during the End Phase.

Rare

 

AST-098

Triangle Power

SPELL

Normal

Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level

1 Normal Monsters on your side of the field during the End Phase.

Rare

 

AST-099

The Third Sarcophagus

SPELL

Continuous

This card can only be placed on the field by the effect of "The First Sarcophagus".

 

AST-100

The Second Sarcophagus

SPELL

Continuous

This card can only be placed on the field by the effect of "The First Sarcophagus".

 

AST-101

The First Sarcophagus

TRAP

Continuous

During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard.

When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.

Super Rare

 

AST-102

Dora of Fate

TRAP

Normal

You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.

 

AST-103

Judgment of the Desert

TRAP

Continuous

The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed.

 

AST-104

Human-Wave Tactics

TRAP

Continuous

During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.

 

AST-105

Curse of Anubis

TRAP

Normal

All face-up Effect Monsters on the field are changed to Defense Position.

During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed.

Ultra Rare

 

AST-106

Desert Sunlight

TRAP

Normal

All monsters on your side of the field are changed to face-up Defense Position.

 

AST-107

Des Counterblow

TRAP

Continuous

Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.

Super Rare

 

AST-108

Labyrinth of Nightmare

TRAP

Continuous

During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.

 

AST-109

Soul Resurrection

TRAP

Continuous

Special Summon 1 Normal Monster from your Graveyard in Defense Position.

When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed.

Rare

 

AST-110

Order to Smash

TRAP

Normal

Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.

 

AST-111

Mazera DeVille

DARK

Fiend/8/2800/2300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.

Secret Rare