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CRV SPOILER

Yu-Gi-Oh! TCG: CYBERNETIC REVOLUTION Checklist  
Card # English Name Type Attribute Level Icon ATK DEF English Text
CRV-EN001 Cycroid Machine EARTH 3   800 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
CRV-EN002 Soitsu Fairy WIND 3   0 0 Apparently totally unreliable, he wonders if he has incredible potential.
CRV-EN003 Mad Lobster Aqua WATER 3   1700 1000 A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
CRV-EN004 Jerry Beans Man Plant EARTH 3   1750 0 Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
CRV-EN005 Winged Kuriboh LV10 Fairy / Effect LIGHT 10   300 200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all Attack Position monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent's Battle Phase.
CRV-EN006 Patroid Machine / Effect EARTH 4   1200 1200 Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.
CRV-EN007 Gyroid Machine / Effect WIND 3   1000 1000 Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally).
CRV-EN008 Steamroid Machine / Effect EARTH 4   1800 1800 If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the Damage Step only.
CRV-EN009 Drillroid Machine / Effect EARTH 4   1600 1600 If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
CRV-EN010 UFOroid Machine / Effect LIGHT 6   1200 1200 When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.
CRV-EN011 Jetroid Machine / Effect WIND 4   1200 1800 At the time this card is selected as an attack target by your opponent’s monster, the controller of this card can activate Trap Card(s) from their hand.
CRV-EN012 Wroughtweiler Machine / Effect EARTH 3   800 1200 When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".
CRV-EN013 Dark Catapulter Machine / Effect EARTH 4   1000 1500 During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
CRV-EN014 Elemental Hero Bubbleman Warrior / Effect WATER 4   800 1200 If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
CRV-EN015 Cyber Dragon Machine / Effect LIGHT 5   2100 1600 If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.
CRV-EN016 Cybernetic Magician
 
Spellcaster / Effect LIGHT 6   2400 1000 Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn.
CRV-EN017 Cybernetic Cyclopean Beast-Warrior / Effect EARTH 4   1400 200 While you have no cards in your hand, increase the ATK of this card by 1000 points.
CRV-EN018 Mechanical Hound Machine / Effect EARTH 7   2800 1500 While you have no cards in your hand, your opponent cannot activate Spell Cards.
CRV-EN019 Cyber Archfiend Fiend / Effect DARK 4   1000 2000 At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
CRV-EN020 Goblin Elite Attack Force Fiend / Effect EARTH 4   2200 1500 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
CRV-EN021 B.E.S. Crystal Core Machine / Effect WATER 5   2100 1000 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster on your opponent's side of the field to face-up Defense Position.
CRV-EN022 Giant Kozaky Fiend / Effect DARK 4   2500 2400 If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.
CRV-EN023 Indomitable Fighter Lei Lei Beast-Warrior / Effect EARTH 4   2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
CRV-EN024 Protective Soul Ailin Fairy / Union LIGHT 1   0 0 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
CRV-EN025 Doitsu Fairy / Union EARTH 4   100 200 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
CRV-EN026 Des Frog Aqua / Effect WATER 5   1900 0 When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.
CRV-EN027 T.A.D.P.O.L.E. Aqua / Effect WATER 1   0 0 When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck.
CRV-EN028 Poison Draw Frog Aqua / Effect WATER 2   100 100 When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.
CRV-EN029 Tyranno Infinity Dinosaur / Effect EARTH 4   ? 0 The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points.
CRV-EN030 Batteryman C Thunder / Effect LIGHT 2   0 0 If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field.
CRV-EN031 Ebon Magician Curran Spellcaster / Effect DARK 2   1200 0 During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
CRV-EN032 D.D.M. - Different Dimension Master Spellcaster / Effect LIGHT 5   1700 1500 Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase.
CRV-EN033 Steam Gyroid Machine / Fusion EARTH 6   2200 1600 "Gyroid" + "Steamroid"
CRV-EN034 UFOroid Fighter Machine / Fusion / Effect LIGHT 10   "UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
CRV-EN035 Cyber Twin Dragon Machine / Fusion / Effect LIGHT 8   2800 2100 "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase.
CRV-EN036 Cyber End Dragon Machine / Fusion / Effect LIGHT 10   4000 2800 "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
CRV-EN037 Power Bond Spell           Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster. 
CRV-EN038 Fusion Recovery Spell           Add 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, from your Graveyard to your hand.
CRV-EN039 Miracle Fusion Spell           Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
CRV-EN040 Dragon's Mirror Spell           Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
CRV-EN041 System Down Spell           Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard.
CRV-EN042 Des Croaking Spell           You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field.
CRV-EN043 Pot of Generosity Spell           Return 2 cards from your hand to your Deck. Then shuffle your Deck.
CRV-EN044 Shien's Spy Spell           Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent.
CRV-EN045 Transcendent Wings Spell     Quick-play     Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
CRV-EN046 Bubble Shuffle Spell     Quick-play     You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name.
CRV-EN047 Spark Blaster Spell     Equip     You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
CRV-EN048 Skyscraper Spell     Field     When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
CRV-EN049 Fire Darts Trap           You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x  100 points.
CRV-EN050 Spiritual Earth Art - Kurogane Trap           Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
CRV-EN051 Spiritual Water Art - Aoi Trap           Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.
CRV-EN052 Spiritual Fire Art - Kurenai Trap           Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster.
CRV-EN053 Spiritual Wind Art - Miyabi Trap           Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
CRV-EN054 A Rival Appears! Trap           Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.
CRV-EN055 Magical Explosion Trap           You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
CRV-EN056 Rising Energy Trap           Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn.
CRV-EN057 D.D. Trap Hole Trap           You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.
CRV-EN058 Conscription Trap           Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.
CRV-EN059 Dimension Wall Trap           You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.
CRV-EN060 Prepare to Strike Back Trap     Continuous     Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster.

 

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