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POJO.COM'S YU-GI-OH! TRADING CARD GAME SPOILERS
Cyberdark Impact Spoiler
1.25.07

Yugioh TCG: Cyberdark Impact               
Card # Rarity Card Name Type Attribute Level Icon ATK DEF English Text
CDIP-EN001 SR  Cyberdark Horn
 
Machine/Effect DARK 4   800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
CDIP-EN002 SR  Cyberdark Edge
 
Machine/Effect DARK 4   800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
CDIP-EN003 SR  Cyberdark Keel Machine/Effect DARK 4   800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
CDIP-EN004   Cyber Ogre Machine/Effect EARTH 5   1900 1200 By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
CDIP-EN005 SR  Cyber Esper Machine/Effect FIRE 4   1200 1800 While this card is in face-up Attack Position, you can look at every card your opponent draws.
CDIP-EN006   Allure Queen LV3 Spellcaster/Effect DARK 3   500 500 Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
CDIP-EN007 R Allure Queen LV5 Spellcaster/Effect DARK 5   1000 1000 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.     
CDIP-EN008 UR  Allure Queen LV7 Spellcaster/Effect DARK 7   1500 1500 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.
CDIP-EN009   Dark Lucius LV4 Fiend/Effect EARTH 4   1000 300 The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
CDIP-EN010 R Dark Lucius LV6 Fiend/Effect EARTH 6   1700 600 If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.      
CDIP-EN011 UR  Dark Lucius LV8 Fiend/Effect EARTH 8   2800 900 If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.
CDIP-EN012   Stray Asmodian Fiend/Effect FIRE 3   1300 1700 When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.
CDIP-EN013   Abaki Fiend/Effect FIRE 4   1700 1100 When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
CDIP-EN014   Flame Ogre Fiend/Effect FIRE 7   2400 1700 This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card. 
CDIP-EN015   Snipe Hunter Fiend/Effect DARK 4   1500 600 Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card. 
CDIP-EN016   Blast Asmodian

 
Fiend/Effect FIRE 3   1000 300 If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.
CDIP-EN017 R Vanity's Fiend Fiend/Effect DARK 6   2400 1200 This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.
CDIP-EN018   Barrier Statue of the Abyss

 
Fiend/Effect DARK 4   1000 1000 No monsters can be Special Summoned, except for DARK monsters.
CDIP-EN019   Barrier Statue of the Torrent

 
Aqua/Effect WATER 4   1000 1000 No monsters can be Special Summoned, except for WATER monsters.
CDIP-EN020   Barrier Statue of the Inferno

 
Pyro/Effect FIRE 4   1000 1000 No monsters can be Special Summoned, except for FIRE monsters.
CDIP-EN021   Barrier Statue of the Stormwinds

 
Winged Beast/Effect WIND 4   1000 1000 No monsters can be Special Summoned, except for WIND monsters.
CDIP-EN022   Barrier Statue of the Drought
 
Rock/Effect EARTH 4   1000 1000 No monsters can be Special Summoned, except for EARTH monsters.
CDIP-EN023   Barrier Statue of the Heavens

 
Fairy/Effect LIGHT 4   1000 1000 No monsters can be Special Summoned, except for LIGHT monsters.
CDIP-EN024 R Vanity's Ruler Fairy/Effect LIGHT 8   2500 1600 This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters.
CDIP-EN025 R Iris, the Earth Mother Fairy/Effect LIGHT 6   2400 1200 After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
CDIP-EN026 R Lightning Punisher
 
Thunder/Effect DARK 7   2600 1600 After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
CDIP-EN027   Queen's Bodyguard Warrior/Effect EARTH 4   1700 1200 "Allure Queen" monsters on your side of the field cannot be selected as an attack target.                
CDIP-EN028   Combo Fighter Warrior/Effect WIND 4   1600 800 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.  
CDIP-EN029 R Combo Master Warrior/Effect WIND 5   2200 1500 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.  
CDIP-EN030   Man Beast of Ares
 
Beast-Warrior/Effect EARTH 3   500 500 After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.
CDIP-EN031 R Rampaging Rhynos
 
Beast-Warrior/Effect EARTH 3   1500 1500 Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.
 
CDIP-EN032 SR  Storm Shooter Winged Beast/Effect WIND 7   2300 500 Once per turn, you can select and activate 1 of these effects:
●Move this card to an adjacent unoccupied Monster Card Zone.
●Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand. 
CDIP-EN033   Alien Infiltrator



 
Reptile/Effect EARTH 2   800 500 Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly.
CDIP-EN034   Alien Mars

 
Reptile/Effect FIRE 3   1000 1000 The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".                                             
CDIP-EN035 UR  Cyberdark Dragon Machine/Fusion/Effect DARK 8   1000 1000 "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.  
CDIP-EN036 UR  Cyber Ogre 2 Machine/Fusion/Effect EARTH 7   2600 1900 "Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
CDIP-EN037   Corruption Cell "A"
 
Spell Card SPELL         Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.
CDIP-EN038 R Flash of the Forbidden Spell

 
Spell Card SPELL         Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field.
CDIP-EN039   Ritual Foregone Spell Card SPELL         Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.  
CDIP-EN040   Instant Fusion Spell Card SPELL         Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
CDIP-EN041   Counter Cleaner Spell Card SPELL         Pay 500 Life Points. Remove all counters from the field.    
CDIP-EN042   Linear Accelerator Cannon Spell Card SPELL         Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.
CDIP-EN043   Chain Strike Spell Card SPELL   Quick-Play     Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
CDIP-EN044 R Miraculous Rebirth Spell Card SPELL   Quick-Play     Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
CDIP-EN045   Mystical Wind Typhoon

 
Spell Card SPELL   Quick-Play     Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
CDIP-EN046   Level Down!? Spell Card SPELL   Quick-Play     Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
CDIP-EN047 R Degenerate Circuit Spell Card SPELL   Continuous     The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.
CDIP-EN048   Senet Switch
 
Spell Card SPELL   Continuous     Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone.
CDIP-EN049 R Blasting Fuse Trap Card TRAP         Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.
CDIP-EN050   Straight Flush Trap Card TRAP         Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.
CDIP-EN051   Justi-Break Trap Card TRAP         Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack Position monsters, except Normal Monsters.
CDIP-EN052 R Dimensional Inversion
 
Trap Card TRAP         Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster.
CDIP-EN053   Chain Healing
 
Trap Card TRAP         Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. 
CDIP-EN054   Chain Detonation


 
Trap Card TRAP         Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. 
CDIP-EN055   Byroad Sacrifice Trap Card TRAP         Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
CDIP-EN056 SR  Trojan Blast Trap Card TRAP         Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.
CDIP-EN057   Accumulated Fortune Trap Card TRAP         Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
CDIP-EN058 SR  Cyber Shadow Gardna Trap Card TRAP   Continuous     Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.
CDIP-EN059   Vanity's Call Trap Card TRAP   Counter     Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.
CDIP-EN060 R Black Horn of Heaven Trap Card TRAP   Counter     Negate the Special Summon of 1 of your opponent's monsters, and destroy it.

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