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This Space
For Rent

YU-GI-OH!
(DP1) DUELIST PACK 1
JAIDEN YUKI
By ddragon98
February 17, 2006

001 C ELEMENTAL HERO AVAIN WIND WARRIOR LV 3 1000/1000 NORMAL

002 C ELEMENTAL HERO BURSTINATRIX FIRE WARRIOR LV 3 1200/800 NORMAL

003 C ELEMENTAL HERO CLAYMAN EARTH WARRIOR LV 4 800/2000 NORMAL

004 C ELEMENTAL HERO SPARKMAN LIGHT WARRIOR LV 4 1600/1400 NORMAL

005 R WINGED KURIBOH LIGHT FAIRY LV 1 300/200 EFFECT
WHEN THIS CARD ON THE FIELD IS DESTROYED AND SENT TO THE GRAVEYARD, ITS EFFECT IS ACTIVATED. AFTER ACTIVATION, DURING THIS TURN, ANY BATTLE DAMAGE THAT THE CONTROLLER OF THIS CARD TAKES BECOMES 0.

006 R WINGED KURIBOH LV 10 LIGHT FAIRY LV 10 300/200 EFFECT
THIS CARD CANNOT BE NORMAL SUMMONED OR SET. THIS CARD CANNOT BE SPECIAL SUMMONED EXCEPT BY THE EFFECT OF "TRANSCENDENT WINGS". TRIBUTE THIS FACE-UP CARD ON YOUR SIDE OF THE FIELD TO DESTROY ALL ATTACK POSITION MONSTERS ON YOUR OPPONENT'S SIDE OF THE FIELD AND INFLICT DAMAGE TO YOUR OPPONENT'S LIFE POINTS EQUAL TO THE COMBINED ORIGINAL ATK OF THOSE DESTROYED MONSTER(S). YOU CAN ONLY ACTIVATE THIS EFFECT DURING YOUR OPPONENT'S BATTLE PHASE.

007 C WROUGHTWEILER EARTH MACHINE LV 3 800/1200 EFFECT
WHEN THIS CARD IS DESTROYED AS A RESULT OF BATTLE AND SENT TO THE GRAVEYARD, ADD FROM YOUR GRAVEYARD TO YOUR HAND 1 CARD THAT INCLUDES "ELEMENTAL HERO" IN ITS CARD NAME, AND 1 "POLYMERIZATION".

008 C DARK CATAPULTER EARTH MACHINE LV 4 1000/1500 EFFECT
DURING YOUR STANDBY PHASE, IF THIS CARD IS IN DEFENSE POSITION, PUT 1 COUNTER ON THIS CARD. BY REMOVING FROM PLAY A NUMBER OF CARD(S) IN YOUR GRAVEYARD EQUAL TO THE NUMBER OF COUNTERS ON THIS CARD, DESTROY THE SAME NUMBER OF SPELL OR TRAP CARD(S) ON THE FIELD. THEN REMOVE ALL COUNTER(S) FROM THIS CARD.

009 C ELEMENTAL HERO BUBBLEMAN WATER WARRIOR LV 4 800/1200 EFFECT
IF THIS IS THE ONLY CARD IN YOUR HAND, YOU CAN SPECIAL SUMMON THIS CARD FROM YOUR HAND. WHEN THIS CARD IS NORMAL SUMMONED, FLIP SUMMONED, OR SPECIAL SUMMONED SUCCESSFULLY, IF THERE ARE NO OTHER CARDS ON YOUR SIDE OF THE FIELD ADN IN YOUR HAND, YOU CAN DRAW 2 CARDS FROM YOUR DECK.

010 SR ELEMENTAL HERO FLAME WINGMAN WIND WARRIOR LV 6 2100/1200 FUSION EFFECT
"ELEMENTAL HERO AVAIN" + "ELEMENTAL HERO BURSTINATRIX"
THIS MONSTER CANNOT BE SPECIAL SUMMONED EXCEPT BY FUSION SUMMON. WHEN THIS CARD DESTROYS A MONSTER AS A RESULT OF BATTLE AND SENDS IT TO THE GRAVEYARD, INFLICT DAMAGE TO YOUR OPPONENT'S LIFE POINTS EQUAL TO THE ATK OF THE DESTROYED MONSTER.

011 R ELEMENTAL HERO THUNDER GIANT LIGHT WARRIOR LV 6 2400/1500 FUSION EFFECT
"ELEMENTAL HERO SPARKMAN" + "ELEMENTAL HERO CLAYMAN"
THIS MONSTER CANNOT BE SPECIAL SUMMONED EXCEPT BY FUSION SUMMON. BY DISCARDING 1 CARD
FROM YOUR HAND, SELECT AND DESTROY 1 FACE-UP MONSTER ON THE FIELD WITH AN ORIGINAL ATK THAT IS LESS THAN THE ATK OF THIS CARD. YOU CAN ONLY USE THIS EFFECT ONCE PER TURN DURING YOUR MAIN PHASE.

012 R ELEMENTAL HERO RAMPART BLASTER EARTH WARRIOR LV 6 2000/2500 FUSION EFFECT
"ELEMENTAL HERO CLAYMAN" + "ELEMENTAL HERO BURSTINATRIX"
THIS MONSTER CANNOT BE SPECIAL SUMMONED EXCEPT BY FUSION SUMMON. WHILE THIS CARD IS IN FACE-UP DEFENSE POSITION, THIS CARD CAN ATTACK YOUR OPPONENT'S LIFE POINTS DIRECTLY.
IN THIS CASE, APPLY HALF THE ATK OF THIS CARDFOR DAMAGE CALCULATION.

013 UR ELEMENTAL HERO STEAM HEALER WATER WARRIOR LV 5 1800/1000 FUSION EFFECT
"ELEMENTAL HERO BURSTINATRIX" + "ELEMENTAL HERO BUBBLEMAN"
THIS MONSTER CANNOT BE SPECIAL SUMMONED EXCEPT BY FUSION SUMMON. WHEN THIS CARD DESTROYS
A MONSTER AS A RESULT OF BATTLE AND SENDS IT TO THE GRAVEYARD, INCREASE YOUR LIFE POINTS BY THE ATK OF THE DESTROYED MONSTER.

014 C POLYMERIZATION SPELL NORMAL SPELL
SEND FUSION MATERIAL MONSTERS THAT ARE LISTED BY A FUSION MONSTER CARDFROM YOUR HAND OR YOUR SIDE OF THE FIELD TO THE GRAVEYARD, AND SPECIAL SUMMON THE FUSION MONSTER FROM YOUR FUSION DECK.

015 C FUSION SAGE SPELL NORMAL SPELL
ADD 1 "POLYMERIZATION" FROM YOUR DECK TO YOUR HAND. THEN SHUFFLE YOUR DECK.

016 C THE WARRIOR RETURNING ALIVE SPELL NORMAL SPELL
SELECT 1 WARRIOR-TYPE MONSTER IN YOUR GRAVEYARD AND ADD IT TO YOUR HAND.

017 C FEATHER SHOT SPELL NORMAL SPELL
SELECT 1 FACE-UP "ELEMENTAL HERO AVIAN" ON YOUR SIDE OF THE FIELD TO ACTIVATE THIS CARD. THIS TURN, THE SELECTED CARD CAN ATTACK AS MANY TIMES AS THE NUMBER OF MONSTER(S) ON YOUR SIDE OF THE FIELD WHEN THIS CARD RESOLVES. IN THAT CASE, IT CANNOT ATTACK YOUR OPPONENT'S LIFE POINTS DIRECTLY, AND YOUR OTHER MONSTER(S) CANNOT ATTACK.

018 C TRANSCENDENT WINGS SPELL QUICK PLAY
SEND TO THE GRAVEYARD 1 "WINGED KURIBOH" FROM YOUR SIDE OF THE FIELD AND 2 CARDS FROM YOUR HAND. SPECIAL SUMMON 1 WINGED KURIBOH LV 10 FROM YOUR HAND OR DECK.

019 C BUBBLE SHUFFLE SPELL QUICK PLAY
YOU CAN ONLY ACTIVATE THIS CARD WHEN THERE IS A FACE-UP "ELEMENTAL HERO BUBBLEMAN" ON THE FIELD. CHANGE 1 "ELEMENTAL HERO BUBBLEMAN" IN FACE-UP ATTACK POSITION ON YOUR SIDE OF THE FIELD, AND 1 MONSTER IN FACE-UP ATTACK POSITION ON YOUR OPPONENT'S SIDE OF THE FIELD TO DEFENSE POSITION. TRIBUTE THE "ELEMENTAL HERO BUBBLEMAN" THAT WAS CHANGED TO DEFENSE POSITION AND SPECIAL SUMMON 1 MONSTER FROM YOUR HAND THAT NCLUDES "ELEMENTAL HERO" IN ITS CARD NAME.

020 C SPARK BLASTER SPELL EQUIP SPELL
YOU CAN ONLY EQUIP THIS CARD TO "ELEMENTAL HERO SPARKMAN". DURING THE MAIN PHASE OF YOUR TURN, YOU CAN CHANGE THE BATTLE POSITION OF 1 FACE-UP MONSTER. AFTER YOU USE THIS EFFECT 3 TIMES, DESTROY THIS CARD.

021 R SKYSCRAPER SPELL FIELD SPELL
WHEN A MONSTER THAT INCLUDES "ELEMENTAL HERO" IN ITS CARD NAME ATTACKS. IF ITS ATK IS LOWER THAN THE ATK OF THE ATTACK TARGET, INCREASE THE ATK OF THE ATTACKING MONSTER BY 1000 POINTS DURING DAMAGE CALCULATION ONLY.

022 SR BURST RETURN SPELL NORMAL SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHILE THERE IS A FACE-UP "ELEMENTAL HERO BURSTINATRIX" ON YOUR SIDE OF THE FIELD. RETURN TO THE OWNER'S HAND(S) ALL MONSTERS ON THE FIELD THAT INCLUDE "ELEMENTAL HERO" IN THEIR CARD NAME EXCEPT "ELEMENTAL HERO BURSTINATRIX"

023 SR BUBBLE BLASTER SPELL EQUIP SPELL
YOU CAN ONLY EQUIP THIS CARD TO "ELEMENTAL HERO BUBBLEMAN". INCREASE THE ATK OF THE EQUIPPED MONSTER BY 800 POINTS. IF THE EQUIPPED MONSTER WOULD BE DESTROYED AS A RESULT OF BATTLE, DESTROY THIS CARD INSTEAD, AND MAKE THE BATTLE DAMAGE TO TEH CONTROLLER OF THE EQUIPPED MONSTER 0.

024 UR BUBBLE ILLUSION SPELL QUICK PLAY
YOU CAN ONLY ACTIVATE THIS CARD WHILE THERE IS A FACE-UP "ELEMENTAL HERO BUBBLEMAN" ON YOUR SIDE OF THE FIELD. DURING THIS TURN YOU CAN ACTIVATE 1 TRAP CARD FROM YOUR HAND.

025 C A HERO EMERGES TRAP NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN YOUR OPPONENT DECLARES AN ATTACK. YOUR OPPONENT SELECTS 1 RANDOM CARD FROM YOUR HAND. IF IT IS A MONSTER CARD, SPECIAL SUMMON IT ON YOUR SIDE OF THE FIELD. IF NOT, SEND IT TO THE GRAVEYARD.

026 C DRAINING SHIELD TRAP NORMAL TRAP
NEGATE THE ATTACK OF 1 OF YOUR OPPONENT'S MONSTERS AND INCREASE YOUR LIFE POINTS BY THE ATTACKING MONSTER'S ATK.

027 R NEGATE ATTACK TRAP COUNTER TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN YOUR OPPONENT'S MONSTER DECLARES AN ATTACK. NEGATE THE ATTACK OF THAT MONSTER AND END THE BATTLE PHASE.

028 C HERO'S SIGNAL TRAP NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN A MONSTER ON YOUR SIDE OF THE FIELD IS DESTROYED AS A RESULT OF BATTLE AND SENT TO THE GRAVEYARD. SPECIAL SUMMON 1 LEVEL 4 OR LOWER MONSTER FROM YOUR HAND OR DECK THAT INCLUDES "ELEMENTAL HERO" IN ITS CARD NAME.

029 R FEATHER WIND TRAP COUNTER TRAP
YOU CAN ONLY ACTIVATE THIS CARD IF THERE IS A FACE-UP "ELEMENTAL HERO AVIAN" ON YOUR SIDE OF THE FIELD. NEGATE THE ACTIVATION OF A SPELL OR TRAP CARD AND DESTROY IT.

030 SR CLAY CHARGE TRAP NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN AN "ELEMENTAL HERO CLAYMAN" ON YOUR SIDE OF THE FIELD IS SELECTED AS AN ATTACK TARGET. (IF IT IS FACE-DOWN PICK UP AND SHOW THE CARD TO YOUR OPPONENT.) DESTROY THE ATTACKING MONSTER AND THE SELECTED "ELEMENTAL HERO CLAYMAN" TO INFLICT 800 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS.


 


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