Necro Synchron – #LED8-EN023
This card’s name becomes “Fleur Synchron” while on the field or in the GY. You can only use each of the following effects of “Necro Synchron” once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.
Date Reviewed: November 29th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Necro Synchron is the start to the Fleur Week on Pojo and our last official week of November, hard to believe.
Becoming “Fleur Synchron” while on the field or in the graveyard works well with the archetype and cards that require that monster, such as our Throwback Thursday choice. Level 2 Tuner stats are standard, but you can use its second effect to open up multiple Synchro Summon options. Raising a monster’s level by two makes this and any Level 4 a Level 8 Synchro Monster, making it easier to get to your boss monsters. Replacing itself when it leaves for a Synchro Summon of a WIND monster is good, and there are plenty of Plant Level 1 monsters still in the game that can work within this archetype and others. While you could go for the archetype Synchro Monsters you may want to go for something powerful like Crystal Wing Synchro Dragon for the negation power and the free monster. If you don’t want the free monster you can go for any Synchro you want depending on your situation. Ironically, this card would do good in the Speedroid archetype we reviewed weeks ago to get their wide range of Synchro Monsters out in addition to getting the free Level 1 Plant.
As for realistic Plant-Type choices, Sylvan benefit more from this card’s last effect than the Fleur archetype. Spore is Unlimited and could be a great choice. Necro Fleur for the archetype can get you to Sorciere de Fleur if destroyed by a card effect, and Copy Plant could open up Xyz possibilities with its level copy ability.
A good Level 2 Tuner that can do a lot for the archetype, as well as others that tend to use WIND Synchro Monsters.
Until Next Time
Before this year, I didn’t know if Sherry’s Deck would ever come to life to the TCG/OCG outside the few cards we already had, but here we are not only getting the previous anime cards, but some new game exclusive cards as well starting with a Fleur Synchron retriain in Necro Synchron.
Necro Synchron is a Level 2 DARK Machine Tuner with 200 ATK and 400 DEF. Stats honestly don’t matter on Tuners too much, DARK is great and Machine is great. This card’s name becomes Fleur Synchron while on the field or in the graveyard in the case you still want to summon Chevalier de Fleur. We got two other effects that are a hard once per turn. First one being the ability to increase a monster’s Level by 2 for the turn, besides itself. All this does really is help make a bigger Synchro play than what you were likely going to do before, and that’s pretty solid to have to change a potential Level 8 Synchro play to a Level 10 instead. Second effect triggers upon being sent to the grave for the Synchro Material of a WIND monster, which the Fleur line of Synchros all are, where you get to summon any Level 1 Plant from the Deck. Free body on board for making a Synchro sounds great, especially being a Level 1 Plant. Too bad Glow-Up Bulb isn’t in the game. I know this is meant for Necro Fleur to help summon Sorciere de Fleur, which is fine, but there’s still better options like Spore and Evil Thorn that don’t require a Level 8 monster as a brick, especially one that only gets its effect off being Special Summoned. Necro Synchron is a decent card, and being a Synchron in name just adds a cherry on top. It’s a worthwhile Tuner in some Synchro Decks overall.
Advanced Rating: 3.5/5
Art: 4/5 Looks like a dead onion to me.
Remember Sherry from Yugioh 5Ds? You know, this woman with the not so great French accent who maybe perhaps possibly was a Draw away from beating Yusei in a meaningless duel? Well some of her cards take center stage this week-starting with Necro Synchron. Rather unremarkable stats as you’d expect on a low Level Monster. Level 2, Dark/Machine are great, 200/400 is meh as said, and the added benefit of being a Tuner is always good. So this…thing…becomes Fleur Synchron while on the Field or in the Graveyard. It’s an improvement over that, so I don’t have an issue here. Two Once per Turn Effects are attached here: The first being you can Target a Monster you control and increase its Level by 2. This is fun in and out of the Deck, and gives it some use in others, namely…say…other Synchron Decks (it’s in the name, after all) because Level manipulation like this is always a welcome ability. Using this as Synchro Material for a Wind Monster also lets you Special Summon a Level 1 Plant Monster from the Deck. So replacing itself upon use like that is, of course, a great thing. Glow-up Bulb the glow to (I made a funny) would likely be the choice, if not Banned. Copy Plant, Cursed Fig, Amarylese, Necro Fleur…there are some decent enough options out there depending on your playstyle. Solid enough card to open the week.
Art: 4/5 I’m not sure entirely what to make of this, but it’s fun enough.
Despite being a relatively obscure character, Sherry finally gets some spotlight with her Fleur cards which round out our Synchro Storm coverage, starting with Necro Synchron. It’s a level 2 DARK machine tuner, so I’m sure it’s a slight glimmer of hope for some Orcust players. As expected of a low level tuner, it has an embarrassing 200 attack and 400 defense, but this little guy shouldn’t be battling anyway (though having the reverse stats of Fleur Synchron is cute). Necro Synchron is treated as Fleur Synchron on the field or in the graveyard, so you can use it for Chevalier de Fleur, which we’ll cover later this week. Additionally, as a Synchron, it’s an eligible target for Junk Speeder and Tuning, though sadly not for Synchro Overtake as it doesn’t count as Fleur Synchron while in the deck.
Both of Necro Synchron’s effects are hard once per turn. You can target another monster on the field and increase its level by 2, making Necro Synchron essentially a level 4 tuner. Considering one of the better Fleur cards is a level 6 monster and one of the upcoming cards is a very powerful level 10 synchro, you’ll definitely want to take advantage of the level boost. If you use Necro Synchron to summon a WIND synchro monster, you can special summon a level 1 plant from your deck. There’s a huge host of level 1 plants you could summon, including, but not limited to, Spore, Evil Thorn, Ruddy Rose Witch, and the in-house Necro Fleur, all of which can function as extenders for your combo. Necro Synchron doesn’t really start any combos by itself, but in a Fleur deck it should be a fairly useful combo piece.
Art: 4/5 Cute but creepy little…onion? Flower bulb? I’m sure there’s an explanation if you watch 5Ds.
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