Avabruck Caretaker – Crimson Vow
Date Reviewed: November 29, 2021
Commander [EDH]: 4.42
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
I didn’t notice the similarity between this card and Autumn Willow until somebody pointed it out to me directly. It includes the hexproof, and the stats and mana cost, but also the concept in the art (a sophisticated woman of nature). Of course, Avabruck Caretaker has about twice as much text as the famous Ulgrothan fey, and that means she gets out of hand much more easily. If you have even one other creature, her day side will quickly turn it into a massive monstrosity, and if you reach night with her, you can start a metaphorical avalanche of +1/+1 counters (or maybe a literal one). And while your opponents can try and switch the game back to day, and probably will, this can be played around by timing your things right. If you hold her back until a single opponent has one or zero cards in hand, they may literally not be able to do so before they lose the game; and while that may not work as well in multiplayer, a hard-to-remove creature that builds up your side of the table certainly does.
Avabruck Caretaker is an interesting enough creature, and a massively threatening one if she manages to stay on board for any decent length of time. She immediately can provide a buff to another creature the turn she comes down if it’s day, and that turns into a massive buff if it’s night. On top of everything else, she resists removal rather nicely, only folding to board wipes, and a timely flip will make all of your permanents resist rude spells. Privileged Position has long been an obnoxious spell, and she herself is harder to remove because of the baked-in hexproof. If decks are inclined towards longer games, Avabruck Caretaker is likely to be an absolute house of a card, since a board wipe often becomes the only way to get rid of her when she’s entrenched.
Constructed: 4.25 (cautiously optimistic; she’s six mana, but it’s six mana that can end a game in short order and in a decent enough tribe)
Limited: 5 (she might not be unbeatable alone, but still)
Multiplayer: 3.5 (a bit fiddlier to make sure night falls perpetually on your opponents, since they can team up, but she’s not useless even when it’s day)
Best werewolf in the “block”, I’m saying it here and now. The daybound side great by itself, you pump your creatures and this card can’t be targeted by your opponents spells. The night bound side blows me away because ALL of your creatures get boosted each turn and they have hexproof!! What?! This is the best werewolf of the block and might be best ever.
I’m going to be real here, I don’t know how this will do in constructed. We live in a world where spells cost 2, 3, and 4 mana to win games and not 6 mana. But the saving grace is that this is mono green and in a mono green stompy deck this card is PERFECT! Please let me know on twitter if you disagree, I need to understand how this card is bad other than being a bit slow to get on the field. Is it the 4/4 and the 6/6 power/toughness? I need to know! Otherwise I’m going to think this is one of the best cards printed this year!
- Constructed: 4/5
- Casual: 5/5
- Limited: 5/5
- Multiplayer: 5/5
- Commander: 5/5 (werewolves or creature heavy decks specifically)
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