
Allied Code Talker @Ignister – #ALIN-EN051
3+ Effect Monsters
If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of “Allied Code Talker @Ignister” once per turn.
Date Reviewed: July 4th, 2025
Rating: 4.25
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

Crunch$G
The week ends off with a new big Link-5 boss monster for @Ignister and anything else Cyberse-related: Allied Code Talker @Ignister.
Allied Code Talker is a Link-5 DARK Cyberse with 2300 ATK and arrows pointing all down and to the sides. Basically yesterday, but on a Link-5 with more good arrows, though 2300 ATK isn’t as impressive for a Link-5. Materials are 3+ Effect Monsters, making it generic to summon, but another monster you’ll likely stick to Cyberse only with, as on Link Summon this can revive as many Cyberse monsters as possible with 2300 ATK to your zones this card points to, then this gains 500 ATK for each, but you cannot Special Summon for the rest of the turn. Great to get several monsters back onto your board like your Code Talkers, @Ignisters, or either Red Ransom or White Binder for Maliss. Reviving 3 monsters can also get you up to a more respectable 3800 ATK as well. Preventing you from summoning for the rest of the turn is also smart considering the potential from likely summoning multiple Link-3+ monsters that this can pull off. Instead, when the opponent activates a card or effect, you get a Quick Effect to tribute a Link Monster this card points to in order to negate the activation and banish that card, so we get an omni-negate that isn’t specifically generic considering most the synergy with this goes to Cyberse, and a Link-5 is a lot to ask of for many Decks that would want more Link Monsters beneath this after, but it’s a great omni-negate for Cyberse to use at least since this can summon 3 Link Monsters with the 1st effect and the tributing can trigger Firewall Dragon or Singularity’s effects to summon more monsters. HOPT on the omni-negate, because of course. It’s a strong boss monster to add to a Cyberse end board, and the arrows can help add to an Extra Link if you want to go for that in your Cyberse pile. If you got 2300 ATK Cyberse monsters, and you likely will considering how many good Code Talkers there are, then this is a Cyberse staple.
Advanced Rating: 4.25/5
Art: 4.5/5 The bonds of the Ignis now come together to upgrade Decode Talker.

Mighty
Vee
Finally, we end the week with a boss monster that ties together Code Talker, Firewall, and @Ignister (and Maliss) into one neat package: Allied Code Talker @Ignister, a Link 5 DARK Cyberse Link monster with left, right, down left, down right, and down arrows. The arrows are great and will come into play later, and it’ll take any 3 or more Effect monsters, so Cyberse pile decks will be able to make it pretty easily; Transcode Talker will only need 1 more material and Dark Templar @Ignister only needs to revive 1 body once you trigger its effect. Like the rest of the Code Talker family, Allied Code Talker has 2300 attack, which is rather underwhelming at a glance for a Link 5 monster, but fortunately if you’re playing it in a deck that appreciates it, it won’t be stuck at 2300 for long.
Allied Code Talker’s first effect is not once per turn, but because of its lock, it might as well be; upon being Link Summoned, it’ll let you Special Summon as many Cyberse monsters with 2300 attack as possible from your Graveyard to zones that it points to (Dark Templar much?) and boost its own attack by 500 for each, though you can’t Special Summon at all for the rest of the turn. It’s a very strict but deserved lock, considering in some combo lines you can gain 9 Link materials worth of monsters. As Allied Code Talker itself lacks protection, you’re meant to climb into it with cards like Transcode Talker and Excode Talker so that they can point to it. Of course, in Maliss hybrids, you’re more likely to see it revive Maliss Q White Binder and Maliss Q Red Ransom for follow-up, though having Transcode in the mix doesn’t hurt. That leads us to Allied Code Talker’s other effect, a hard once per turn Quick Effect that can be activated in response to your opponent activating a card or effect, Tributing any Link monster that Allied Code Talker points to, then negating the activation and banishing the card. Cynet Conflict wasn’t satisfied with being stuck as a Trap, so it returns in monster form! An omni negate that banishes is always strong, though in Maliss hybrids specifically, you can leverage the tribute for a few fun microsynergies; it’ll get your Maliss monsters in the Graveyard so you can banish them with Bystials or Maliss P March Hare, letting you use White Binder as disruption or simply dodge certain interactions that would otherwise be annoying. Pretty much any Cyberse deck that can reliably field Transcode Talker (without locking) can use it, though I’d only really stick with it in @Ignister hybrids and Maliss. Once again, some people are not at all happy about @Ignister being absorbed by Maliss like a proverbial black hole, but in my opinion part of the beauty of Yugioh is how archetypes can “conveniently” become allies. Hey, it’s called Alliance Insight, after all!
+Powerful omni negate on a high attack stat
+Absurd follow-up potential by swarming the field with 2300 attack monsters
-Lacks protection on its own and has limited staying power
-Needs 2300 attack monsters for the best value
Advanced: 4.25/5
Art: 3.75/5 I feel like they could’ve used a different background color so the gold parts stood out more, but hey, Dark Templar finally got its Accesscode upgrade!
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