Daigusto Laplampilica
Daigusto Laplampilica

Daigusto Laplampilica – #DAMA-EN040

1 Tuner + 1+ non-Tuner “Gusto” monsters – You can only Special Summon “Daigusto Laplampilica” once per turn. If this card is Synchro Summoned: You can Special Summon 1 “Gusto” monster from your hand and 1 “Gusto” monster from your Deck, but negate their effects, then immediately after this effect resolves, Synchro Summon 1 “Gusto” Synchro Monster using only those 2 monsters, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. Your opponent cannot target other “Gusto” Synchro Monsters you control with card effects.

Date Reviewed:  October 11th, 2021

Rating: 3.13

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Daigusto Laplampilica starts off another week of Dawn of Majesty.

Gusto-centric Synchro monster, limiting you to summoning one once per turn was the correct thing to do. A double Special Summon upon Laplampilica’s Synchro Summon is great and would be broken if you didn’t have to immediately Synchro Summon using those monsters, but Gusto are Synchro-based which plays into the strategy. Four targets to Synchro Summon using the two monsters you choose and with the use of your deck you have pretty much any of the four to choose from thanks to that flexibility. Yes, effects of the Special Summoned Gusto monsters for the upcoming Synchro Summon are negated, but you re getting a Gusto from your grave and one from the deck, thinning the deck a little bit and immediately getting another Synchro Summon.

Gusto are WIND Attribute, so the lockout of everything but WIND is nothing (is this kind of restriction anything important anymore?). While Laplampilica doesn’t protect itself it does protect other Gusto Synchro Monsters from targeting, would’ve been nice to have it protect itself, or protect the other Gusto Synchro Monsters from something like destruction effects. Daigusto Gulldos and Daigusto Sphreez are your best choices, with Gulldos shuffling back 2 of your Gusto monsters to destroy a card, while Sphreez has battle protection and forces your opponent to take battle damage involving Gusto monsters.

Worthy addition to the Gusto archetype and one that does exactly what the archetype loves to do: Synchro Summon.

Advanced-3.5/5      Art-4/5- Gusto have always had great designs

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Random support week, and the resurgence of Hidden Arsenal archetypes brings us a new Gusto Synchro in Daigusto Laplampilica.

Laplampilica is a Level 6 WIND Psychic Synchro with 1900 ATK and 2600 DEF. A pretty strong DEF stat, Psychic is always fun, but WIND still leaves a lot to be desired. Any Tuner and non-Tuner Gusto(s) summons this, locking you somewhat in archetype. You can only Special Summon this once per turn, which reminds me of Ritual Beasts, which is fitting cause the mosnter the Gusto is riding is a Ritual Beast I’m sure. Upon this being Synchro Summoned, you can Special Summon a Gusto monster from your hand and a Gusto monster from your Deck with their effects negated, including 1 Tuner cause you have to immediately Synchro Summon a Gusto using the 2 summoned monsters as material immediately after this effect resolves, then you’re locked to WIND monsters for the rest of the turn. An immediate 2nd Synchro for summoning a first one is nice to have for Gustos, another way to support Sphreez Turbo to try and win that way. Locking to WIND is a downer, but all the Gustos are WIND and you got some good generic Synchros like Crystal Wing Synchro Dragon and Baroness de Fleur to access. The other effect on this card gives your other Gusto Synchros some targeting protection, which is nice. It’s a good card for the archetype and can probably help them build better boards, trying to get the Deck away from Daigusto Sphreez being the win condition while you crash your little Gustos into big monsters. I just wish we could solve the problem of Gustos missing timing when being used as Synchro Material.

Advanced Rating: 3.5/5

Art: 5/5 That’s one mad penguin.


Dark Paladin's Avatar
Alex
Searcy

Daigusto Laplampilica is a Wind/Psychic (you could do worse) Level 6 Synchro Monster, with 1900 atk and 2600 def.  Not great on the attack but that defense is going to stand up to lots.  Synchro requirements are a Tuner and 1+ non-Tuner Gusto Monster.  So you can only Special Summon this card once per Turn.  Seems an initial downer, but given you’re all but immediately Synchroing a second Monster off this guy, it makes sense.  In short, you get to Special Summon a Theme Monster from your Hand and Deck; negate their Effects, and immediately Synchro them into a Gusto.  (All this is upon the Synchro Summon of this card).  Anyway, as we saw at the open, you can’t Special Summon one of these from whatever you choose, which is necessary, if not depressing.  You’re then locked into only Special Summoning Wind Monsters for the rest of the Turn.  I never like this, and even in Gusto, your Extra Deck should have other Monsters, but for a Turn, it’s doable.  Targeted Effect protection for the Theme, not counting this card, of course, is quite welcome, but that defense (such as it is) is only going to go so far.

Rating:  3.5/5

Art:  4.25/5  Very fitting of the Gusto theme, and this is cool.   


Dark Paladin's Avatar
Mighty
Vee

Daigusto Laplampilica

After what seemed like an eternity, Dawn of Majesty finally brought new Gusto cards, one of which is today’s card: Daigusto Laplampilica. Fittingly, it’s a level 6 WIND Synchro monster that can be summoned with Pilica, Descendant of Gusto and Gusto Vedir, another new Gusto card introduced in Dawn of Majesty. Vedir helps summon this card, but unfortunately, this review is about Laplampilica, not Vedir. 2600 defense is fine for a level 6, even if 1900 attack is painfully mediocre.

Laplampilica has 2 notable restrictions: you can only summon it once per turn, and you can only special summon WIND monsters after using its effect (not unexpected, as it shares this restriction with its Main Deck counterpart). Its targeting protection would be fine if it weren’t completely vulnerable to effects itself, making it rather outdated in the modern meta. Laplampilica’s effect allows you to special summon 2 Gusto monsters (one from your deck and one from your hand, effects for both negated of course), then immediately Synchro summon using those 2 monsters. You will probably be making Daigusto Sphreeze, one of the archetype’s primary win conditions which also recycles a Gusto monster in the process (probably Pilica for follow-up plays on your next turn). Shamefully, you can only summon Laplampilica once per turn, so any hopes of extension by summoning another one are dashed. You may be thinking about a Rank 6 XYZ summon using Laplampilica and Sphreeze; this, too, is a shame, because due to the WIND restriction, the only XYZ monster you can actually summon is the similarly mediocre Dragonlark Pairen. You could rank up into Gaia Dragon, the Thunder Charger, but then you ask yourself, “why?”, since you can’t summon Zeus off of it anyway. You can, however, still Synchro climb into something like Crystal Wing Synchro Dragon, especially with proper prep from Gusto Vedir.

Currently, Gusto does not have the tools necessary to make full use of Laplampilica’s effects, but it’s better than nothing I suppose.

Advanced: 2/5

Art: 4/5 So when are we getting Gusto Rampengu?


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