Angelic Enforcer – Midnight Hunt
Date Reviewed: October 11, 2021
Commander [EDH]: 2.00
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Enduring Angel’s transform clause is a variation on the famous Lich’s Mirror from Shards of Alara, but it gives you a growing creature rather than a chance to continue your combo. I’m not sure that’s going to be too appealing in the sense of justifying things like using Channel to get yourself down to zero in a single turn, but in some settings, you’ll be more than justified in using just the front face. Turning off cards like Duress is far from nothing, and it’s an evasive creature that hits hard on top of that (compare Aegis of the Gods, for example). Ironically, Angelic Enforcer is the side that decks like Soul Sisters would want more, though I don’t think there’s currently any way to flip it without losing all your life first.
Enduring Angel is a pretty intriguing card: five mana for a permanent that gives you a second chance if you’d lose the game, doubling as a decent attacker otherwise. Once she flips, she drops the double strike and instead starts to double your life total on each swing (continuing to be a decent attacker); 3 life becomes 6, which becomes 12, which can spiral out of control (and pairs well with other life gain). Giving you hexproof is also nice to dodge burn spells as a way to kill you, though her three toughness means she’s going to have trouble surviving a lot of it herself. If you’re wondering about that last bit of text on her front face, it’s to keep things like Clone effects from letting you have a permanent “get out of jail free” card for life loss/damage.
She’s definitely weird as a card, but my hunch is that she’s a limited bomb that translates poorly to other formats. Her mana cost is color-heavy and fairly restrictive, and while the body is nice, 3 toughness is not a lot and puts her in prime kill spell range. That said, she does demand a kill spell because of how she can snarl games up, but a 3-toughness creature with minimal protection baked in is not the hardest thing in the world for most competent decks to handle.
Commander: 3 (think of her as a five-mana hexproof shield for you with potential upside)
I’m unsure how I truly feel about this card. Being that it is a mythic it should wow and pop, and it just turns heads. I’ll start with commander, I don’t think this is going to fit in any deck, right now, given that your overall strategy would have to revolve around it. If you’re playing life gain, this defeats the purpose and there’s no death shadow commander so it doesn’t really fit from a strategy perspective. Speaking of death shadow, this is where this card could shine in constructed built around a life loss strategy but again it’s not a throw in and you’d have to build it into the strategy. If this is in your draft pack, solid pass it’s just too challenging and risky to build.
The other place this could shine is casual and multiplayer. If you want to build your deck around this for fun it’ll definitely get some heads turning and cause your opponents to think differently. You may not win but if you pull it off you’ll have fun in the process!
MiketheBorg9 is a Youtuber with a passion for collecting, nerd hobbies and most importantly cracking packs for card games!
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