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 Master of Shadows Deck Garage

 

August 2008

 

Deck Fix: Arcana Monarchs

 

Hello, everyone. I have another deck fix for you as these are long overdue, but still. Better some than none, right?

 

Hi, names Tyrone ive been trying to get back into yugioh after about 2 years of not playing and wanted to use an archtype that hasn't  been used much from looking at current SJC champs. I was thinking about making an Arcana Force using The creator and Monarchs. I know about the world lock and that lock does exist in this deck but its just not primary if it happens it happens if not then its okay too. The deck seems to easily get tributes for the monarchs and the other tributes in the deck. So heres what i was thinking of.
 
 
Monster - 21
 
2 Arcana Force XXI - The World
3 Arcana Force VII - The chariot 
2 Arcana Force VI - The emperor
2 Arcana Force I - The Magician
1 Arcana Force 0 - The Fool
2 The Creator
3 Honest
1 Treeborn Frog
1 Sangan
2 Kuraz the Light Monarch
1 Zarborg the Thunder Monarch
1 Caius The Shadow Monarch
 
Spells 15
 
1 Terraforming 
2 Light barrier
2 Soul Exchange
2 Shrink
2 Enemy Controller
1 Brain Control
1 Lighting Vortex 
1 Book of Moon
1 Giant Trunade
1 Mystical space Typhoon
1 Scapegoats
 
 
Traps 10
 
3 By Order of the Emperor
2 Lucky Chance
1 Torrential Tribute
1 Mirror Force
1 Transmigration Prophecy
2 Dust Tornado

 
So there it is the problem is #1 its to many cards i wanna narrow it down to about 42 to 40 #2 im thinking of Cyber Dragons, Nova Summoners and Prime material Dragon are all good support and combo potential with honest. Lol also the only draw power right now relies on my traps mainly By order of the emperor seeing as how it works with both monarchs and Arcana.  Also many champs run solemn Judges and I need to make room for em. So can you please help me. Personally i think Arcana and Monarch compliment each other and could be competitive especially with chariot. Thanks any help is appreciated

 

An Arcana Force deck. Here’s a bit of creativity for you, even though it’s somewhat unrefined, but that’s what I’m here for. I’m going to borrow a page from someone else’s playbook here:

 

Cards to cut:

 

- 2 Arcana Force XXI – The World

- 2 The Creator

- 2 Kuraz the Light Monarch

- 1 Zaborg the Thunder Monarch

- 1 Caius the Shadow Monarch

- 2 Soul Exchange

- 1 Giant Trunade

- 1 Scapegoat

- 2 Lucky Chance

- 1 By Order of the Emperor

- 1 The Transmigration Prophecy

 

I cut 16 cards from the deck, leaving you with 30 cards here, so I have 10-12 cards to add here.

 

Arcana Force XXI – The World isn’t really necessary. All it would be doing here is serving as a 2-Tribute beatstick. That’s it.

 

The Creator is no better, especially since you can’t revive it, even though it’ll be doing some reviving, you have no way to replenish those cards in your hand that you use for The Creator’s effect. The Creator is best used in its own deck.

 

Kuraz, Zaborg, and Caius all don’t need to be here. Kuraz needs his own deck. Zaborg has been outclassed by Caius, who doesn’t need to be here at all because there are other things you can do here, and the Monarchs would be in the way.

 

Soul Exchange isn’t needed, especially with most of the Tributes gone. Besides, Soul Exchange is best suited for a Control type deck. This isn’t it.

 

Giant Trunade is being cut because you have other options and we need the space, though you can keep it if necessary.

 

Scapegoat won’t be needed for this deck, especially with the field presence you’ll manage to keep with this deck.

 

Lucky Chance really won’t be necessary, especially with By Order of the Emperor and Light Barrier here. Lucky Chance is rendered useless.

 

By Order of the Emperor is a card that I wanted to use with Arcana Force monsters in a Gadget-like manner. It’s an interesting idea. I have to cut one, though because I’ll be needing that space to make things a bit more interesting.

 

The Transmigration Prophecy is an interesting choice. I would prefer it as a side deck option because space is precious here. This you can keep in if necessary for whatever – slowing Dark Armed Dragon, stopping a Darius play, slowing Judgment Dragon a turn, stopping crazy tricks with Disk Commander (though D.D. Crow does this better), whatever.

 

Cards to add in:

 

+ 1 Arcana Force IV – The Emperor

+ 1 Arcana Force I – The Magician

+ 1 Arcana Force 0 – The Fool

+ 2 Shining Angel / Nova Summoner

+ 1 Light Barrier

+ 1 Terraforming

+ 1 Lightning Vortex

+ 2 Bottomless Trap Hole

 

I added 10 cards here bringing you down to 40. Nice.

 

Arcana Force IV – The Emperor and Arcana Force I – The Magician, along with Arcana Force VII – The Chariot are the core of your offense with this deck, The Emperor boosting your monsters by 500, The Magician being at 2200 (plus the 500 from The Emperor) if you play a Spell card (and there’s no shortage of those), and The Chariot stealing your opponent’s monsters (starting with 1700/2200 attack). You need to max out on those.

 

Arcana Force 0 – The Fool will serve as a wall for you. Interesting trick for this (that was recently employed at the Canadian Nationals): Summon Arcana Force 0 – The Fool with Light Barrier on the field, choose Heads (so the controller can’t really target it), and Creature Swap it (and Creature Swap doesn’t target). Oh, look. Your opponent has a 0 attack monster that can’t be put in Defense mode nor destroyed by battle or anything targeting. Can’t get any better than that. (This is a page stolen from someone else’s playbook, the Creature Swap thing. I wouldn’t use it here, though – too random.)

 

Shining Angel / Nova Summoner is to search out your Arcana Force cards (save The Chariot) rather quickly. These days, you want to get to what you need as fast as you can. Some decks employ ridiculous draw engines. Others employ ridiculous milling tactics. Then there’s searching. That’s all we can do here.

 

Light Barrier needed to be maxed out for this deck. The second Terraforming is just to help search it out even more.

 

Lightning Vortex is for some more destruction to clear a path out to your opponent’s Life Points. There’s a lot of potential power here with The Emperor boosting your Arcana Force monsters, The Magician with 2200 attack after you play a Spell card, and The Chariot with enough raw attack power on its own, stealing opponent’s monsters after killing them.

 

Bottomless Trap Hole is to help stop opposing threats, ridding us of potential problems (like Dark Armed Dragon, Judgment Dragon, Gladiator Beast Gyzarus, Bestiari if you’re lucky, which is actually a pretty good target, etc.).

 

Other cards that could be added:

 

Hand Destruction: to fish through your deck a bit faster

Gladiator Beast Gyzarus: Another stolen idea, this will actually prove to be very helpful against a Gladiator Beast deck. With Enemy Controller, Brain Control, and Arcana Force VII – The Chariot, you’ll be stealing plenty. It should be no trouble performing a Contact Fusion. You won’t be bouncing back Gyzarus to the Extra Deck, but a 2400 beatstick that’s already destroyed 2 cards (and either taken a bite out of the opponent’s Life Points or took something else as well) is nothing to complain about.

 

That’s all I have for now. Questions, comments, suggestions, etc. can be sent to darkdestructionv30@yahoo.com

 

Until next time....

 

 

 


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